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* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
6 lines
136 B
C
6 lines
136 B
C
// Filled in by the build system
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#pragma once
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#define TEST_WORLDDIR "@TEST_WORLDDIR@"
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#define TEST_SUBGAME_PATH "@TEST_SUBGAME_PATH@"
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