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luanti/src/gui/touchscreeneditor.cpp
grorp 6a1d22b2c5
Implement an editor to customize the touchscreen controls (#14933)
- The editor is accessible via the pause menu and the settings menu.
- Buttons can be moved via drag & drop.
- Buttons can be added/removed. The grid menu added by #14918 is used to show
  all buttons not included in the layout.
- Custom layouts are responsive and adapt to changed screen size / DPI /
  hud_scaling.
- The layout is saved as JSON in the "touch_layout" setting.
2024-11-24 11:33:39 +01:00

404 lines
12 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2024 grorp, Gregor Parzefall <grorp@posteo.de>
#include "touchscreeneditor.h"
#include "touchcontrols.h"
#include "touchscreenlayout.h"
#include "client/renderingengine.h"
#include "gettext.h"
#include "irr_gui_ptr.h"
#include "settings.h"
#include "IGUIButton.h"
#include "IGUIFont.h"
#include "IGUIImage.h"
#include "IGUIStaticText.h"
GUITouchscreenLayout::GUITouchscreenLayout(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr, ISimpleTextureSource *tsrc
):
GUIModalMenu(env, parent, id, menumgr),
m_tsrc(tsrc)
{
if (g_touchcontrols)
m_layout = g_touchcontrols->getLayout();
else
m_layout = ButtonLayout::loadFromSettings();
m_gui_help_text = grab_gui_element<IGUIStaticText>(Environment->addStaticText(
L"", core::recti(), false, false, this, -1));
m_gui_help_text->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
m_gui_add_btn = grab_gui_element<IGUIButton>(Environment->addButton(
core::recti(), this, -1, wstrgettext("Add button").c_str()));
m_gui_reset_btn = grab_gui_element<IGUIButton>(Environment->addButton(
core::recti(), this, -1, wstrgettext("Reset").c_str()));
m_gui_done_btn = grab_gui_element<IGUIButton>(Environment->addButton(
core::recti(), this, -1, wstrgettext("Done").c_str()));
m_gui_remove_btn = grab_gui_element<IGUIButton>(Environment->addButton(
core::recti(), this, -1, wstrgettext("Remove").c_str()));
}
GUITouchscreenLayout::~GUITouchscreenLayout()
{
ButtonLayout::clearTextureCache();
}
void GUITouchscreenLayout::regenerateGui(v2u32 screensize)
{
DesiredRect = core::recti(0, 0, screensize.X, screensize.Y);
recalculateAbsolutePosition(false);
s32 button_size = ButtonLayout::getButtonSize(screensize);
if (m_last_screensize != screensize || m_button_size != button_size) {
m_last_screensize = screensize;
m_button_size = button_size;
// Prevent interpolation when the layout scales.
clearGUIImages();
}
// Discard invalid selection. May happen when...
// 1. a button is removed.
// 2. adding a button fails and it disappears from the layout again.
if (m_selected_btn != touch_gui_button_id_END &&
m_layout.layout.count(m_selected_btn) == 0)
m_selected_btn = touch_gui_button_id_END;
if (m_mode == Mode::Add)
regenerateGUIImagesAddMode(screensize);
else
regenerateGUIImagesRegular(screensize);
regenerateMenu(screensize);
}
void GUITouchscreenLayout::clearGUIImages()
{
m_gui_images.clear();
m_gui_images_target_pos.clear();
m_add_layout.layout.clear();
m_add_button_titles.clear();
}
void GUITouchscreenLayout::regenerateGUIImagesRegular(v2u32 screensize)
{
assert(m_mode != Mode::Add);
auto old_gui_images = m_gui_images;
clearGUIImages();
for (const auto &[btn, meta] : m_layout.layout) {
core::recti rect = m_layout.getRect(btn, screensize, m_button_size, m_tsrc);
std::shared_ptr<IGUIImage> img;
if (old_gui_images.count(btn) > 0) {
img = old_gui_images.at(btn);
// Update size, keep position. Position is interpolated in interpolateGUIImages.
img->setRelativePosition(core::recti(
img->getRelativePosition().UpperLeftCorner, rect.getSize()));
} else {
img = grab_gui_element<IGUIImage>(Environment->addImage(rect, this, -1));
img->setImage(ButtonLayout::getTexture(btn, m_tsrc));
img->setScaleImage(true);
}
m_gui_images[btn] = img;
m_gui_images_target_pos[btn] = rect.UpperLeftCorner;
}
}
void GUITouchscreenLayout::regenerateGUIImagesAddMode(v2u32 screensize)
{
assert(m_mode == Mode::Add);
clearGUIImages();
auto missing_buttons = m_layout.getMissingButtons();
layout_button_grid(screensize, m_tsrc, missing_buttons,
[&] (touch_gui_button_id btn, v2s32 pos, core::recti rect) {
auto img = grab_gui_element<IGUIImage>(Environment->addImage(rect, this, -1));
img->setImage(ButtonLayout::getTexture(btn, m_tsrc));
img->setScaleImage(true);
m_gui_images[btn] = img;
ButtonMeta meta;
meta.setPos(pos, screensize, m_button_size);
m_add_layout.layout[btn] = meta;
IGUIStaticText *text = Environment->addStaticText(L"", core::recti(),
false, false,this, -1);
make_button_grid_title(text, btn, pos, rect);
m_add_button_titles.push_back(grab_gui_element<IGUIStaticText>(text));
});
}
void GUITouchscreenLayout::interpolateGUIImages()
{
if (m_mode == Mode::Add)
return;
for (auto &[btn, gui_image] : m_gui_images) {
bool interpolate = m_mode != Mode::Dragging || m_selected_btn != btn;
v2s32 cur_pos_int = gui_image->getRelativePosition().UpperLeftCorner;
v2s32 tgt_pos_int = m_gui_images_target_pos.at(btn);
v2f cur_pos(cur_pos_int.X, cur_pos_int.Y);
v2f tgt_pos(tgt_pos_int.X, tgt_pos_int.Y);
if (interpolate && cur_pos.getDistanceFrom(tgt_pos) > 2.0f) {
v2f pos = cur_pos.getInterpolated(tgt_pos, 0.5f);
gui_image->setRelativePosition(v2s32(core::round32(pos.X), core::round32(pos.Y)));
} else {
gui_image->setRelativePosition(tgt_pos_int);
}
}
}
static void layout_menu_row(v2u32 screensize,
const std::vector<std::shared_ptr<IGUIButton>> &row,
const std::vector<std::shared_ptr<IGUIButton>> &full_row, bool bottom)
{
s32 spacing = RenderingEngine::getDisplayDensity() * 4.0f;
s32 btn_w = 0;
s32 btn_h = 0;
for (const auto &btn : full_row) {
IGUIFont *font = btn->getActiveFont();
core::dimension2du dim = font->getDimension(btn->getText());
btn_w = std::max(btn_w, (s32)(dim.Width * 1.5f));
btn_h = std::max(btn_h, (s32)(dim.Height * 2.5f));
}
const s32 row_width = ((btn_w + spacing) * row.size()) - spacing;
s32 x = screensize.X / 2 - row_width / 2;
const s32 y = bottom ? screensize.Y - spacing - btn_h : spacing;
for (const auto &btn : row) {
btn->setRelativePosition(core::recti(
v2s32(x, y), core::dimension2du(btn_w, btn_h)));
x += btn_w + spacing;
}
}
void GUITouchscreenLayout::regenerateMenu(v2u32 screensize)
{
bool have_selection = m_selected_btn != touch_gui_button_id_END;
if (m_mode == Mode::Add)
m_gui_help_text->setText(wstrgettext("Start dragging a button to add. Tap outside to cancel.").c_str());
else if (!have_selection)
m_gui_help_text->setText(wstrgettext("Tap a button to select it. Drag a button to move it.").c_str());
else
m_gui_help_text->setText(wstrgettext("Tap outside to deselect.").c_str());
IGUIFont *font = m_gui_help_text->getActiveFont();
core::dimension2du dim = font->getDimension(m_gui_help_text->getText());
s32 height = dim.Height * 2.5f;
s32 pos_y = (m_mode == Mode::Add || have_selection) ? 0 : screensize.Y - height;
m_gui_help_text->setRelativePosition(core::recti(
v2s32(0, pos_y),
core::dimension2du(screensize.X, height)));
bool normal_buttons_visible = m_mode != Mode::Add && !have_selection;
bool add_visible = normal_buttons_visible && !m_layout.getMissingButtons().empty();
m_gui_add_btn->setVisible(add_visible);
m_gui_reset_btn->setVisible(normal_buttons_visible);
m_gui_done_btn->setVisible(normal_buttons_visible);
if (normal_buttons_visible) {
std::vector row1{m_gui_add_btn, m_gui_reset_btn, m_gui_done_btn};
if (add_visible) {
layout_menu_row(screensize, row1, row1, false);
} else {
std::vector row1_reduced{m_gui_reset_btn, m_gui_done_btn};
layout_menu_row(screensize, row1_reduced, row1, false);
}
}
bool remove_visible = m_mode != Mode::Add && have_selection &&
!ButtonLayout::isButtonRequired(m_selected_btn);
m_gui_remove_btn->setVisible(remove_visible);
if (remove_visible) {
std::vector row2{m_gui_remove_btn};
layout_menu_row(screensize, row2, row2, true);
}
}
void GUITouchscreenLayout::drawMenu()
{
video::IVideoDriver *driver = Environment->getVideoDriver();
video::SColor bgcolor(140, 0, 0, 0);
video::SColor selection_color(255, 128, 128, 128);
video::SColor error_color(255, 255, 0, 0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
// Done here instead of in OnPostRender to avoid drag&drop lagging behind
// input by one frame.
// Must be done before drawing selection rectangle.
interpolateGUIImages();
bool draw_selection = m_gui_images.count(m_selected_btn) > 0;
if (draw_selection)
driver->draw2DRectangle(selection_color,
m_gui_images.at(m_selected_btn)->getAbsolutePosition(),
&AbsoluteClippingRect);
if (m_mode == Mode::Dragging) {
for (const auto &rect : m_error_rects)
driver->draw2DRectangle(error_color, rect, &AbsoluteClippingRect);
}
IGUIElement::draw();
}
void GUITouchscreenLayout::updateDragState(v2u32 screensize, v2s32 mouse_movement)
{
assert(m_mode == Mode::Dragging);
core::recti rect = m_layout.getRect(m_selected_btn, screensize, m_button_size, m_tsrc);
rect += mouse_movement;
rect.constrainTo(core::recti(v2s32(0, 0), core::dimension2du(screensize)));
ButtonMeta &meta = m_layout.layout.at(m_selected_btn);
meta.setPos(rect.getCenter(), screensize, m_button_size);
rect = m_layout.getRect(m_selected_btn, screensize, m_button_size, m_tsrc);
m_error_rects.clear();
for (const auto &[other_btn, other_meta] : m_layout.layout) {
if (other_btn == m_selected_btn)
continue;
core::recti other_rect = m_layout.getRect(other_btn, screensize, m_button_size, m_tsrc);
if (other_rect.isRectCollided(rect))
m_error_rects.push_back(other_rect);
}
if (m_error_rects.empty())
m_last_good_layout = m_layout;
}
bool GUITouchscreenLayout::OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT) {
if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
quitMenu();
return true;
}
}
core::dimension2du screensize = Environment->getVideoDriver()->getScreenSize();
if (event.EventType == EET_MOUSE_INPUT_EVENT) {
v2s32 mouse_pos = v2s32(event.MouseInput.X, event.MouseInput.Y);
switch (event.MouseInput.Event) {
case EMIE_LMOUSE_PRESSED_DOWN: {
m_mouse_down = true;
m_last_mouse_pos = mouse_pos;
IGUIElement *el = Environment->getRootGUIElement()->getElementFromPoint(mouse_pos);
// Clicking on nothing deselects.
m_selected_btn = touch_gui_button_id_END;
for (const auto &[btn, gui_image] : m_gui_images) {
if (el == gui_image.get()) {
m_selected_btn = btn;
break;
}
}
if (m_mode == Mode::Add) {
if (m_selected_btn != touch_gui_button_id_END) {
m_mode = Mode::Dragging;
m_last_good_layout = m_layout;
m_layout.layout[m_selected_btn] = m_add_layout.layout.at(m_selected_btn);
updateDragState(screensize, v2s32(0, 0));
} else {
// Clicking on nothing quits add mode without adding a button.
m_mode = Mode::Default;
}
}
regenerateGui(screensize);
return true;
}
case EMIE_MOUSE_MOVED: {
if (m_mouse_down && m_selected_btn != touch_gui_button_id_END) {
if (m_mode != Mode::Dragging) {
m_mode = Mode::Dragging;
m_last_good_layout = m_layout;
}
updateDragState(screensize, mouse_pos - m_last_mouse_pos);
regenerateGui(screensize);
}
m_last_mouse_pos = mouse_pos;
return true;
}
case EMIE_LMOUSE_LEFT_UP: {
m_mouse_down = false;
if (m_mode == Mode::Dragging) {
m_mode = Mode::Default;
if (!m_error_rects.empty())
m_layout = m_last_good_layout;
regenerateGui(screensize);
}
return true;
}
default:
break;
}
}
if (event.EventType == EET_GUI_EVENT) {
switch (event.GUIEvent.EventType) {
case EGET_BUTTON_CLICKED: {
if (event.GUIEvent.Caller == m_gui_add_btn.get()) {
m_mode = Mode::Add;
regenerateGui(screensize);
return true;
}
if (event.GUIEvent.Caller == m_gui_reset_btn.get()) {
m_layout = ButtonLayout::predefined;
regenerateGui(screensize);
return true;
}
if (event.GUIEvent.Caller == m_gui_done_btn.get()) {
if (g_touchcontrols)
g_touchcontrols->applyLayout(m_layout);
std::ostringstream oss;
m_layout.serializeJson(oss);
g_settings->set("touch_layout", oss.str());
quitMenu();
return true;
}
if (event.GUIEvent.Caller == m_gui_remove_btn.get()) {
m_layout.layout.erase(m_selected_btn);
regenerateGui(screensize);
return true;
}
break;
}
default:
break;
}
}
return Parent ? Parent->OnEvent(event) : false;
}