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luanti/client/shaders
Gefüllte Taubenbrust 51cb37570a Various changes and fixes
Hopefully this works, I haven't yet checked in detail for any problems.
2025-05-20 21:40:19 +02:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
bloom_downsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
bloom_upsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
blur_h Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
blur_v Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
cloud_shader Fix vertex color on OpenGL 3 2024-09-28 12:09:58 +02:00
extract_bloom Fix MSAA and bloom flashing artifacts (#15610) 2025-01-01 14:18:05 -08:00
fxaa Fix whitespaces 2024-08-17 21:02:54 +02:00
Irrlicht IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591) 2024-12-28 22:04:05 +01:00
minimap_shader Apply suggested changes 2025-01-14 20:28:54 +01:00
nodes_shader Various changes and fixes 2025-05-20 21:40:19 +02:00
object_shader Various changes and fixes 2025-05-20 21:40:19 +02:00
second_stage Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2025-04-13 11:33:37 +02:00
selection_shader Fix vertex color on OpenGL 3 2024-09-28 12:09:58 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
update_exposure Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
volumetric_light Various changes and fixes 2025-05-20 21:40:19 +02:00