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80 lines
2 KiB
C++
80 lines
2 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2022 sfan5 <sfan5@live.de>
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#include "scripting_emerge.h"
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#include "emerge_internal.h"
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#include "server.h"
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#include "settings.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_packer.h"
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#include "lua_api/l_areastore.h"
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#include "lua_api/l_base.h"
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#include "lua_api/l_craft.h"
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#include "lua_api/l_env.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_itemstackmeta.h"
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#include "lua_api/l_mapgen.h"
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#include "lua_api/l_noise.h"
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#include "lua_api/l_server.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_vmanip.h"
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#include "lua_api/l_settings.h"
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#include "lua_api/l_ipc.h"
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extern "C" {
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#include <lualib.h>
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}
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EmergeScripting::EmergeScripting(EmergeThread *parent):
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ScriptApiBase(ScriptingType::Emerge)
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{
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setGameDef(parent->m_server);
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setEmergeThread(parent);
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SCRIPTAPI_PRECHECKHEADER
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if (g_settings->getBool("secure.enable_security"))
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initializeSecurity();
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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InitializeModApi(L, top);
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auto *data = ModApiBase::getServer(L)->m_lua_globals_data.get();
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assert(data);
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script_unpack(L, data);
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lua_setfield(L, top, "transferred_globals");
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lua_pop(L, 1);
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// Push builtin initialization type
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lua_pushstring(L, "emerge");
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lua_setglobal(L, "INIT");
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}
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void EmergeScripting::InitializeModApi(lua_State *L, int top)
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{
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// Register reference classes (userdata)
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ItemStackMetaRef::Register(L);
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LuaAreaStore::Register(L);
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LuaItemStack::Register(L);
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LuaPerlinNoise::Register(L);
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LuaPerlinNoiseMap::Register(L);
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LuaPseudoRandom::Register(L);
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LuaPcgRandom::Register(L);
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LuaSecureRandom::Register(L);
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LuaVoxelManip::Register(L);
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LuaSettings::Register(L);
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// Initialize mod api modules
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ModApiCraft::InitializeAsync(L, top);
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ModApiEnvVM::InitializeEmerge(L, top);
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ModApiItem::InitializeAsync(L, top);
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ModApiMapgen::InitializeEmerge(L, top);
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ModApiServer::InitializeAsync(L, top);
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ModApiUtil::InitializeAsync(L, top);
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ModApiIPC::Initialize(L, top);
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// TODO ^ these should also be renamed to InitializeRO or such
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}
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