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3d_interlaced_merge
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Use vec4 for varTexCoord in interlaced shader (#11004)
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2021-03-01 13:37:32 +01:00 |
bloom_downsample
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Improve bloom effect (#12916)
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2022-11-02 09:09:48 +01:00 |
bloom_upsample
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Improve bloom effect (#12916)
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2022-11-02 09:09:48 +01:00 |
blur_h
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Support OpenGL 3 (#13321)
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2024-01-16 21:09:18 +01:00 |
blur_v
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Support OpenGL 3 (#13321)
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2024-01-16 21:09:18 +01:00 |
cloud_shader
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Fix vertex color on OpenGL 3
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2024-09-28 12:09:58 +02:00 |
default_shader
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Fix vertex color on OpenGL 3
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2024-09-28 12:09:58 +02:00 |
extract_bloom
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Make volumetric light effect strength server controllable
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2023-12-21 16:21:01 -08:00 |
fxaa
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Fix whitespaces
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2024-08-17 21:02:54 +02:00 |
Irrlicht
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Remove dead code in COpenGL3MaterialBaseCB
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2024-09-16 23:12:52 +02:00 |
minimap_shader
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Various changes, fixes and features
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2024-10-27 21:36:40 +01:00 |
nodes_shader
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Various changes, fixes and features
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2024-10-27 21:36:40 +01:00 |
object_shader
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Various changes, fixes and features
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2024-10-27 21:36:40 +01:00 |
second_stage
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Various changes, fixes and features
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2024-10-27 21:36:40 +01:00 |
selection_shader
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Fix vertex color on OpenGL 3
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2024-09-28 12:09:58 +02:00 |
shadow_shaders
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Implement shadow offsets for the new SM distortion function (#12191)
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2022-04-14 22:49:30 +02:00 |
soft_clouds
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Remove volumetrics stuff and some changes
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2024-10-01 20:00:24 +02:00 |
stars_shader
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
update_exposure
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Add dynamic exposure correction (#12959)
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2023-01-06 22:33:25 +01:00 |
volumetric_light
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Various changes, fixes and features
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2024-10-27 21:36:40 +01:00 |