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luanti/src/benchmark/benchmark_lighting.cpp

71 lines
2.1 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2022 Minetest Authors
#include "catch.h"
#include "voxelalgorithms.h"
#include "dummygamedef.h"
#include "dummymap.h"
TEST_CASE("benchmark_lighting")
{
DummyGameDef gamedef;
NodeDefManager *ndef = gamedef.getWritableNodeDefManager();
v3s16 pmin(-16, -16, -16);
v3s16 pmax(15, 15, 15);
v3s16 bpmin = getNodeBlockPos(pmin), bpmax = getNodeBlockPos(pmax);
DummyMap map(&gamedef, bpmin, bpmax);
content_t content_wall;
{
ContentFeatures f;
f.name = "stone";
content_wall = ndef->set(f.name, f);
}
content_t content_light;
{
ContentFeatures f;
f.name = "light";
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.light_source = 14;
content_light = ndef->set(f.name, f);
}
// Make a platform with a light below it.
{
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vm(&map);
vm.initialEmerge(bpmin, bpmax, false);
s32 volume = vm.m_area.getVolume();
for (s32 i = 0; i < volume; i++)
vm.m_data[i] = MapNode(CONTENT_AIR);
for (s16 z = -10; z <= 10; z++)
for (s16 x = -10; x <= 10; x++)
vm.setNodeNoEmerge(v3s16(x, 1, z), MapNode(content_wall));
vm.setNodeNoEmerge(v3s16(0, -10, 0), MapNode(content_light));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
}
BENCHMARK_ADVANCED("voxalgo::update_lighting_nodes")(Catch::Benchmark::Chronometer meter) {
std::map<v3s16, MapBlock*> modified_blocks;
meter.measure([&] {
map.addNodeAndUpdate(v3s16(0, 0, 0), MapNode(content_light), modified_blocks);
map.removeNodeAndUpdate(v3s16(0, 0, 0), modified_blocks);
});
};
BENCHMARK_ADVANCED("voxalgo::blit_back_with_light")(Catch::Benchmark::Chronometer meter) {
std::map<v3s16, MapBlock*> modified_blocks;
MMVManip vm(&map);
vm.initialEmerge(v3s16(0, 0, 0), v3s16(0, 0, 0), false);
meter.measure([&] {
vm.setNodeNoEmerge(v3s16(0, 0, 0), MapNode(content_light));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
vm.setNodeNoEmerge(v3s16(0, 0, 0), MapNode(CONTENT_AIR));
voxalgo::blit_back_with_light(&map, &vm, &modified_blocks);
});
};
}