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luanti/src/gameparams.h

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834 B
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "irrlichttypes.h"
#include "content/subgames.h"
// Information provided from "main"
struct GameParams
{
GameParams() = default;
u16 socket_port;
std::string world_path;
SubgameSpec game_spec;
bool is_dedicated_server;
};
enum class ELoginRegister {
Any = 0,
Login,
Register
};
// Information processed by main menu
struct GameStartData : GameParams
{
GameStartData() = default;
bool isSinglePlayer() const { return address.empty() && !local_server; }
std::string name;
std::string password;
std::string address;
bool local_server;
ELoginRegister allow_login_or_register = ELoginRegister::Any;
// "world_path" must be kept in sync!
WorldSpec world_spec;
};