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luanti/client/shaders
Loic Blot 46821f1156 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
..
nodes_shader Optimize bumpmapping mathematics 2015-01-16 20:54:04 +10:00
water_surface_shader Optimize bumpmapping mathematics 2015-01-16 20:54:04 +10:00