.. |
meshgen
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Delete clang-format files and comments (#14079)
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2023-12-15 10:23:44 +01:00 |
render
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Add hotbar Lua HUD element and replace hardcoded hotbar
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2024-08-31 16:04:14 +02:00 |
shadows
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Visual Effects Vol. 1 (#14610)
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2024-09-24 11:14:27 -07:00 |
sound
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Split log.h to speed up compilation (#15258)
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2024-10-09 16:24:44 +02:00 |
activeobjectmgr.cpp
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Custom data structure for active objects to get performance *and* safety (#13880)
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2024-01-17 20:04:56 +01:00 |
activeobjectmgr.h
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
camera.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
camera.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
client.cpp
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Network: offload often changed constants to source file (#15207)
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2024-10-02 11:01:30 +02:00 |
client.h
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Network: offload often changed constants to source file (#15207)
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2024-10-02 11:01:30 +02:00 |
clientenvironment.cpp
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Use irr_ptr for ClientEnvironment::m_map
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2024-09-18 12:19:40 +02:00 |
clientenvironment.h
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Use irr_ptr for ClientEnvironment::m_map
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2024-09-18 12:19:40 +02:00 |
clientevent.h
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Dehardcode the death formspec (#15155)
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2024-09-24 22:37:44 +02:00 |
clientlauncher.cpp
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Avoid cloud jump when switching between mainmenu and loading screen (#15163)
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2024-09-16 10:16:27 +02:00 |
clientlauncher.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
clientmap.cpp
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Visual Effects Vol. 1 (#14610)
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2024-09-24 11:14:27 -07:00 |
clientmap.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
clientmedia.cpp
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Fix all cached media being loaded at once on the main thread
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2024-04-05 13:00:21 +02:00 |
clientmedia.h
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Bypass media transfer in single player
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2024-02-04 21:23:05 +01:00 |
clientobject.cpp
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
clientobject.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Visual Effects Vol. 1 (#14610)
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2024-09-24 11:14:27 -07:00 |
clouds.h
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Visual Effects Vol. 1 (#14610)
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2024-09-24 11:14:27 -07:00 |
CMakeLists.txt
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Extract image generation/cache from texturesource.cpp
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2024-03-30 11:06:44 +01:00 |
content_cao.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
content_cao.h
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Rework object attachment handling to fix bugs (#14825)
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2024-08-12 15:32:18 +02:00 |
content_cso.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
content_cso.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
content_mapblock.cpp
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Allow allfaces drawtypes to have 6 textures (#15175)
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2024-09-26 17:34:16 +02:00 |
content_mapblock.h
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Visual Effects Vol. 1 (#14610)
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2024-09-24 11:14:27 -07:00 |
event_manager.h
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Fix some potential iterator invalidation issues
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2024-02-16 12:34:40 +01:00 |
filecache.cpp
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
filecache.h
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Introduce std::string_view into wider use (#14368)
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2024-02-17 15:35:33 +01:00 |
fontengine.cpp
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SDL2: Support highdpi (#14703)
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2024-06-16 17:49:42 +02:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Split log.h to speed up compilation (#15258)
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2024-10-09 16:24:44 +02:00 |
game.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
gameui.cpp
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TouchScreenGUI: Show status text above grid menu
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2024-09-04 15:18:34 +02:00 |
gameui.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
guiscalingfilter.cpp
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
guiscalingfilter.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
hud.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
hud.h
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Put all pieces together and clean up leftover code
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2024-09-02 21:50:13 +02:00 |
imagefilters.cpp
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Debloat IVideoDriver and IrrlichtDevice includes (#15080)
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2024-08-31 11:44:30 +02:00 |
imagefilters.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
imagesource.cpp
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Client: upscale [mask or base image (#15205)
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2024-10-04 10:44:03 +02:00 |
imagesource.h
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Refactor texturepaths.cpp and SourceImageCache
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2024-03-30 11:06:44 +01:00 |
inputhandler.cpp
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Split log.h to speed up compilation (#15258)
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2024-10-09 16:24:44 +02:00 |
inputhandler.h
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Expose analog joystick input to the Lua API (#14348)
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2024-10-01 17:21:42 +02:00 |
joystick_controller.cpp
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Fix clang-tidy type promotion errors
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2024-02-26 20:47:47 +01:00 |
joystick_controller.h
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Fix TODO in joystick code (#15179)
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2024-09-18 12:17:55 +02:00 |
keycode.cpp
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Android: Fix back button sometimes not working as ESC (#14743)
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2024-06-11 22:37:57 +02:00 |
keycode.h
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Android: Fix back button sometimes not working as ESC (#14743)
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2024-06-11 22:37:57 +02:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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LocalPlayer: Restore 2u height sneak jump (#15015)
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2024-08-26 21:23:12 +02:00 |
localplayer.h
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Expose analog joystick input to the Lua API (#14348)
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2024-10-01 17:21:42 +02:00 |
mapblock_mesh.cpp
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Use irr_ptr for MapBlockMesh::m_mesh
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2024-09-18 12:19:40 +02:00 |
mapblock_mesh.h
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Use irr_ptr for MapBlockMesh::m_mesh
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2024-09-18 12:19:40 +02:00 |
mesh.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
mesh.h
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Mark buffer as dirty in mesh helpers
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2024-09-16 23:12:52 +02:00 |
mesh_generator_thread.cpp
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Move malloc_trim invocations to background thread (#14744)
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2024-06-17 15:59:35 +02:00 |
mesh_generator_thread.h
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Decouple MeshMakeData from Client
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2024-02-22 15:45:17 +00:00 |
minimap.cpp
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Use smart ptrs for Minimap's member vars
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2024-09-18 12:19:40 +02:00 |
minimap.h
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Use smart ptrs for Minimap's member vars
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2024-09-18 12:19:40 +02:00 |
mtevent.h
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Move mtevent.h to src/client/
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2024-01-26 22:10:36 +01:00 |
particles.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
particles.h
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Batched rendering of particles (#14489)
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2024-04-03 13:56:49 +02:00 |
renderingengine.cpp
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Make bloom parameters server-controlled (#15231)
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2024-10-09 15:08:03 +02:00 |
renderingengine.h
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Make bloom parameters server-controlled (#15231)
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2024-10-09 15:08:03 +02:00 |
shader.cpp
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Discourage disabling shaders (#15210)
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2024-09-30 22:43:08 +02:00 |
shader.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
sky.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
sky.h
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Reduce include count in headers
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2024-09-02 16:09:32 +02:00 |
sound.cpp
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Add sound volume when unfocused setting (#14083)
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2023-12-10 19:11:39 +01:00 |
sound.h
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Avoid including client headers on server builds
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2024-03-20 16:37:32 +01:00 |
texturepaths.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
texturepaths.h
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
texturesource.cpp
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Remove unused leftovers from normal mapping
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2024-09-07 14:23:37 +02:00 |
texturesource.h
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Remove unused leftovers from normal mapping
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2024-09-07 14:23:37 +02:00 |
tile.cpp
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Refactor tile.cpp/h parts except texturesource.cpp
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2024-03-03 15:52:05 +01:00 |
tile.h
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Remove unused leftovers from normal mapping
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2024-09-07 14:23:37 +02:00 |
wieldmesh.cpp
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |
wieldmesh.h
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Drop fixed pipeline lighting stuff (#15165)
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2024-09-18 12:18:28 +02:00 |