mirror of
https://github.com/luanti-org/luanti.git
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Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
20 lines
686 B
CMake
20 lines
686 B
CMake
set(common_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_modchannels.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_security.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp
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PARENT_SCOPE)
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set(client_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_mainmenu.cpp
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PARENT_SCOPE)
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