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luanti/src/script
SmallJoker 3797ca52c4
Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
..
common Use std::string_view in logging code 2024-09-02 16:09:14 +02:00
cpp_api ABM without_neighbors (#14116) 2024-09-26 17:32:55 +02:00
lua_api Network: offload often changed constants to source file (#15207) 2024-10-02 11:01:30 +02:00
CMakeLists.txt Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
scripting_client.cpp Rename ModApiEnvMod and ModApiItemMod 2023-06-23 09:05:26 +02:00
scripting_client.h A few initialization cleanups 2020-04-11 13:12:51 +02:00
scripting_emerge.cpp Revert "Clean up some getServer() unsafety" 2024-04-28 00:24:22 +02:00
scripting_emerge.h Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
scripting_mainmenu.cpp Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
scripting_mainmenu.h Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
scripting_server.cpp Revert "Clean up some getServer() unsafety" 2024-04-28 00:24:22 +02:00
scripting_server.h Add unit tests for SAO load / unload behaviour 2024-03-17 15:55:24 +01:00