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* Provide tool and digger to get_node_drops This gives games/mods the ability to modify node drops depending on item and/or player metadata without overriding node_dig or other workarounds. * Copy wielded item to prevent modification in get_node_drops * Also pass node pos to get_node_drops Allowing properties of the node and its surroundings to affect node drops. * Copy pos to prevent modification in get_node_drops Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com> * Don't pass empty item stack to get_node_drops if wielded is nil --------- Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com> |
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.. | ||
tests | ||
async.lua | ||
auth.lua | ||
chat.lua | ||
constants.lua | ||
death_screen.lua | ||
deprecated.lua | ||
detached_inventory.lua | ||
falling.lua | ||
features.lua | ||
forceloading.lua | ||
hud.lua | ||
init.lua | ||
item.lua | ||
item_entity.lua | ||
knockback.lua | ||
misc.lua | ||
misc_s.lua | ||
privileges.lua | ||
register.lua | ||
static_spawn.lua | ||
voxelarea.lua |