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1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) |
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| .. | ||
| 3d_interlaced_merge | ||
| default_shader | ||
| minimap_shader | ||
| nodes_shader | ||
| selection_shader | ||
| wielded_shader | ||