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* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
19 lines
639 B
CMake
19 lines
639 B
CMake
set(common_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_security.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp
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PARENT_SCOPE)
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set(client_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_mainmenu.cpp
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PARENT_SCOPE)
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