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luanti/client/shaders/object_shader
2022-03-07 23:45:26 +01:00
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opengl_fragment.glsl Change normal bias for entities to avoid shadow acne 2022-03-07 23:45:26 +01:00
opengl_vertex.glsl Change normal bias for entities to avoid shadow acne 2022-03-07 23:45:26 +01:00