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luanti/client/shaders/shadow_shaders
2022-04-07 22:13:50 +02:00
..
pass1_fragment.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
pass1_trans_fragment.glsl Apply shadow only to the naturally lit part of the fragment color (#11722) 2021-10-31 19:18:30 +01:00
pass1_trans_vertex.glsl Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
pass1_vertex.glsl Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
pass2_fragment.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
pass2_vertex.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00