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luanti/src/client/inputhandler.cpp

318 lines
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C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
#include "settings.h"
#include "util/numeric.h"
#include "inputhandler.h"
#include "gui/mainmenumanager.h"
#include "gui/touchcontrols.h"
#include "hud.h"
#include "log_internal.h"
#include "client/renderingengine.h"
void MyEventReceiver::reloadKeybindings()
{
clearKeyCache();
keybindings[KeyType::FORWARD] = getKeySetting("keymap_forward");
keybindings[KeyType::BACKWARD] = getKeySetting("keymap_backward");
keybindings[KeyType::LEFT] = getKeySetting("keymap_left");
keybindings[KeyType::RIGHT] = getKeySetting("keymap_right");
keybindings[KeyType::JUMP] = getKeySetting("keymap_jump");
keybindings[KeyType::AUX1] = getKeySetting("keymap_aux1");
keybindings[KeyType::SNEAK] = getKeySetting("keymap_sneak");
keybindings[KeyType::DIG] = getKeySetting("keymap_dig");
keybindings[KeyType::PLACE] = getKeySetting("keymap_place");
keybindings[KeyType::ESC] = EscapeKey;
keybindings[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
keybindings[KeyType::DROP] = getKeySetting("keymap_drop");
keybindings[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
keybindings[KeyType::CHAT] = getKeySetting("keymap_chat");
keybindings[KeyType::CMD] = getKeySetting("keymap_cmd");
keybindings[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
keybindings[KeyType::CONSOLE] = getKeySetting("keymap_console");
keybindings[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
keybindings[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
keybindings[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
keybindings[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
keybindings[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
keybindings[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
keybindings[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
keybindings[KeyType::MUTE] = getKeySetting("keymap_mute");
keybindings[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
keybindings[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
keybindings[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
keybindings[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
keybindings[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
keybindings[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
keybindings[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
keybindings[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
keybindings[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
keybindings[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
keybindings[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
keybindings[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
keybindings[KeyType::INCREASE_VIEWING_RANGE] =
getKeySetting("keymap_increase_viewing_range_min");
keybindings[KeyType::DECREASE_VIEWING_RANGE] =
getKeySetting("keymap_decrease_viewing_range_min");
keybindings[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
keybindings[KeyType::ZOOM] = getKeySetting("keymap_zoom");
keybindings[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
keybindings[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
keybindings[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
keybindings[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
keybindings[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
}
// First clear all keys, then re-add the ones we listen for
keysListenedFor.clear();
for (int i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
listenForKey(keybindings[i], static_cast<GameKeyType>(i));
}
}
bool MyEventReceiver::setKeyDown(KeyPress keyCode, bool is_down)
{
if (keysListenedFor.find(keyCode) == keysListenedFor.end()) // ignore irrelevant key input
return false;
auto action = keysListenedFor[keyCode];
if (is_down) {
physicalKeyDown.insert(keyCode);
setKeyDown(action, true);
} else {
physicalKeyDown.erase(keyCode);
setKeyDown(action, false);
}
return true;
}
void MyEventReceiver::setKeyDown(GameKeyType action, bool is_down)
{
if (is_down) {
if (!IsKeyDown(action))
keyWasPressed.set(action);
keyIsDown.set(action);
keyWasDown.set(action);
} else {
if (IsKeyDown(action))
keyWasReleased.set(action);
keyIsDown.reset(action);
}
}
bool MyEventReceiver::OnEvent(const SEvent &event)
{
if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
static const LogLevel irr_loglev_conv[] = {
LL_VERBOSE, // ELL_DEBUG
LL_INFO, // ELL_INFORMATION
LL_WARNING, // ELL_WARNING
LL_ERROR, // ELL_ERROR
LL_NONE, // ELL_NONE
};
assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
g_logger.log(irr_loglev_conv[event.LogEvent.Level],
std::string("Irrlicht: ") + event.LogEvent.Text);
return true;
}
if (event.EventType == EET_APPLICATION_EVENT &&
event.ApplicationEvent.EventType == EAET_DPI_CHANGED) {
// This is a fake setting so that we can use (de)registerChangedCallback
// not only to listen for gui/hud_scaling changes, but also for DPI changes.
g_settings->setU16("dpi_change_notifier",
g_settings->getU16("dpi_change_notifier") + 1);
return true;
}
// This is separate from other keyboard handling so that it also works in menus.
if (event.EventType == EET_KEY_INPUT_EVENT) {
KeyPress keyCode(event.KeyInput);
if (keyCode == getKeySetting("keymap_fullscreen")) {
if (event.KeyInput.PressedDown && !fullscreen_is_down) {
IrrlichtDevice *device = RenderingEngine::get_raw_device();
bool new_fullscreen = !device->isFullscreen();
// Only update the setting if toggling succeeds - it always fails
// if Minetest was built without SDL.
if (device->setFullscreen(new_fullscreen)) {
g_settings->setBool("fullscreen", new_fullscreen);
}
}
fullscreen_is_down = event.KeyInput.PressedDown;
return true;
} else if (keyCode == EscapeKey &&
event.KeyInput.PressedDown && event.KeyInput.Control) {
g_gamecallback->disconnect();
return true;
}
}
if (event.EventType == EET_MOUSE_INPUT_EVENT && !event.MouseInput.Simulated)
last_pointer_type = PointerType::Mouse;
else if (event.EventType == EET_TOUCH_INPUT_EVENT)
last_pointer_type = PointerType::Touch;
// Let the menu handle events, if one is active.
if (isMenuActive()) {
if (g_touchcontrols)
g_touchcontrols->setVisible(false);
return g_menumgr.preprocessEvent(event);
}
// Remember whether each key is down or up
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
KeyPress keyCode(event.KeyInput);
if (setKeyDown(keyCode, event.KeyInput.PressedDown))
return true;
} else if (g_touchcontrols && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
// In case of touchcontrols, we have to handle different events
g_touchcontrols->translateEvent(event);
return true;
} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
// joystick may be nullptr if game is launched with '--random-input' parameter
return joystick && joystick->handleEvent(event.JoystickEvent);
} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
// Handle mouse events
switch (event.MouseInput.Event) {
case EMIE_LMOUSE_PRESSED_DOWN:
setKeyDown(LMBKey, true);
break;
case EMIE_MMOUSE_PRESSED_DOWN:
setKeyDown(MMBKey, true);
break;
case EMIE_RMOUSE_PRESSED_DOWN:
setKeyDown(RMBKey, true);
break;
case EMIE_LMOUSE_LEFT_UP:
setKeyDown(LMBKey, false);
break;
case EMIE_MMOUSE_LEFT_UP:
setKeyDown(MMBKey, false);
break;
case EMIE_RMOUSE_LEFT_UP:
setKeyDown(RMBKey, false);
break;
case EMIE_MOUSE_WHEEL:
mouse_wheel += event.MouseInput.Wheel;
break;
default:
break;
}
}
// tell Irrlicht to continue processing this event
return false;
}
/*
* RealInputHandler
*/
float RealInputHandler::getJoystickSpeed()
{
if (g_touchcontrols && g_touchcontrols->getJoystickSpeed())
return g_touchcontrols->getJoystickSpeed();
return joystick.getMovementSpeed();
}
float RealInputHandler::getJoystickDirection()
{
// `getJoystickDirection() == 0` means forward, so we cannot use
// `getJoystickDirection()` as a condition.
if (g_touchcontrols && g_touchcontrols->getJoystickSpeed())
return g_touchcontrols->getJoystickDirection();
return joystick.getMovementDirection();
}
v2s32 RealInputHandler::getMousePos()
{
auto control = RenderingEngine::get_raw_device()->getCursorControl();
if (control) {
return control->getPosition();
}
return m_mousepos;
}
void RealInputHandler::setMousePos(s32 x, s32 y)
{
auto control = RenderingEngine::get_raw_device()->getCursorControl();
if (control) {
control->setPosition(x, y);
} else {
m_mousepos = v2s32(x, y);
}
}
/*
* RandomInputHandler
*/
s32 RandomInputHandler::Rand(s32 min, s32 max)
{
return (myrand() % (max - min + 1)) + min;
}
struct RandomInputHandlerSimData {
GameKeyType key;
float counter;
int time_max;
};
void RandomInputHandler::step(float dtime)
{
static RandomInputHandlerSimData rnd_data[] = {
{ KeyType::JUMP, 0.0f, 40 },
{ KeyType::AUX1, 0.0f, 40 },
{ KeyType::FORWARD, 0.0f, 40 },
{ KeyType::LEFT, 0.0f, 40 },
{ KeyType::DIG, 0.0f, 30 },
{ KeyType::PLACE, 0.0f, 15 }
};
for (auto &i : rnd_data) {
i.counter -= dtime;
if (i.counter < 0.0) {
i.counter = 0.1 * Rand(1, i.time_max);
keydown.flip(i.key);
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
mousepos += mousespeed;
static bool useJoystick = false;
{
static float counterUseJoystick = 0;
counterUseJoystick -= dtime;
if (counterUseJoystick < 0.0) {
counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
useJoystick = !useJoystick;
}
}
if (useJoystick) {
static float counterMovement = 0;
counterMovement -= dtime;
if (counterMovement < 0.0) {
counterMovement = 0.1 * Rand(1, 40);
joystickSpeed = Rand(0,100)*0.01;
joystickDirection = Rand(-100, 100)*0.01 * M_PI;
}
} else {
joystickSpeed = 0.0f;
joystickDirection = 0.0f;
}
}