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318 lines
10 KiB
C++
318 lines
10 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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#include "settings.h"
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#include "util/numeric.h"
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#include "inputhandler.h"
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#include "gui/mainmenumanager.h"
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#include "gui/touchcontrols.h"
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#include "hud.h"
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#include "log_internal.h"
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#include "client/renderingengine.h"
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void MyEventReceiver::reloadKeybindings()
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{
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clearKeyCache();
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keybindings[KeyType::FORWARD] = getKeySetting("keymap_forward");
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keybindings[KeyType::BACKWARD] = getKeySetting("keymap_backward");
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keybindings[KeyType::LEFT] = getKeySetting("keymap_left");
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keybindings[KeyType::RIGHT] = getKeySetting("keymap_right");
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keybindings[KeyType::JUMP] = getKeySetting("keymap_jump");
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keybindings[KeyType::AUX1] = getKeySetting("keymap_aux1");
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keybindings[KeyType::SNEAK] = getKeySetting("keymap_sneak");
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keybindings[KeyType::DIG] = getKeySetting("keymap_dig");
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keybindings[KeyType::PLACE] = getKeySetting("keymap_place");
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keybindings[KeyType::ESC] = EscapeKey;
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keybindings[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
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keybindings[KeyType::DROP] = getKeySetting("keymap_drop");
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keybindings[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
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keybindings[KeyType::CHAT] = getKeySetting("keymap_chat");
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keybindings[KeyType::CMD] = getKeySetting("keymap_cmd");
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keybindings[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
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keybindings[KeyType::CONSOLE] = getKeySetting("keymap_console");
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keybindings[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
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keybindings[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
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keybindings[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
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keybindings[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
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keybindings[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
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keybindings[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
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keybindings[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
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keybindings[KeyType::MUTE] = getKeySetting("keymap_mute");
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keybindings[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
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keybindings[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
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keybindings[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
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keybindings[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
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keybindings[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
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keybindings[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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keybindings[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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keybindings[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
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keybindings[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
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keybindings[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
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keybindings[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
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keybindings[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
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keybindings[KeyType::INCREASE_VIEWING_RANGE] =
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getKeySetting("keymap_increase_viewing_range_min");
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keybindings[KeyType::DECREASE_VIEWING_RANGE] =
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getKeySetting("keymap_decrease_viewing_range_min");
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keybindings[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
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keybindings[KeyType::ZOOM] = getKeySetting("keymap_zoom");
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keybindings[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
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keybindings[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
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keybindings[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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keybindings[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
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std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
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keybindings[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
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}
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// First clear all keys, then re-add the ones we listen for
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keysListenedFor.clear();
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for (int i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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listenForKey(keybindings[i], static_cast<GameKeyType>(i));
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}
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}
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bool MyEventReceiver::setKeyDown(KeyPress keyCode, bool is_down)
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{
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if (keysListenedFor.find(keyCode) == keysListenedFor.end()) // ignore irrelevant key input
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return false;
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auto action = keysListenedFor[keyCode];
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if (is_down) {
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physicalKeyDown.insert(keyCode);
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setKeyDown(action, true);
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} else {
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physicalKeyDown.erase(keyCode);
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setKeyDown(action, false);
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}
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return true;
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}
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void MyEventReceiver::setKeyDown(GameKeyType action, bool is_down)
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{
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if (is_down) {
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if (!IsKeyDown(action))
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keyWasPressed.set(action);
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keyIsDown.set(action);
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keyWasDown.set(action);
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} else {
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if (IsKeyDown(action))
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keyWasReleased.set(action);
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keyIsDown.reset(action);
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}
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}
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bool MyEventReceiver::OnEvent(const SEvent &event)
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{
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if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
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static const LogLevel irr_loglev_conv[] = {
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LL_VERBOSE, // ELL_DEBUG
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LL_INFO, // ELL_INFORMATION
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LL_WARNING, // ELL_WARNING
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LL_ERROR, // ELL_ERROR
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LL_NONE, // ELL_NONE
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};
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assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
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g_logger.log(irr_loglev_conv[event.LogEvent.Level],
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std::string("Irrlicht: ") + event.LogEvent.Text);
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return true;
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}
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if (event.EventType == EET_APPLICATION_EVENT &&
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event.ApplicationEvent.EventType == EAET_DPI_CHANGED) {
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// This is a fake setting so that we can use (de)registerChangedCallback
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// not only to listen for gui/hud_scaling changes, but also for DPI changes.
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g_settings->setU16("dpi_change_notifier",
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g_settings->getU16("dpi_change_notifier") + 1);
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return true;
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}
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// This is separate from other keyboard handling so that it also works in menus.
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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KeyPress keyCode(event.KeyInput);
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if (keyCode == getKeySetting("keymap_fullscreen")) {
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if (event.KeyInput.PressedDown && !fullscreen_is_down) {
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IrrlichtDevice *device = RenderingEngine::get_raw_device();
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bool new_fullscreen = !device->isFullscreen();
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// Only update the setting if toggling succeeds - it always fails
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// if Minetest was built without SDL.
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if (device->setFullscreen(new_fullscreen)) {
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g_settings->setBool("fullscreen", new_fullscreen);
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}
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}
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fullscreen_is_down = event.KeyInput.PressedDown;
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return true;
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} else if (keyCode == EscapeKey &&
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event.KeyInput.PressedDown && event.KeyInput.Control) {
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g_gamecallback->disconnect();
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return true;
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}
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}
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if (event.EventType == EET_MOUSE_INPUT_EVENT && !event.MouseInput.Simulated)
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last_pointer_type = PointerType::Mouse;
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else if (event.EventType == EET_TOUCH_INPUT_EVENT)
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last_pointer_type = PointerType::Touch;
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// Let the menu handle events, if one is active.
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if (isMenuActive()) {
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if (g_touchcontrols)
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g_touchcontrols->setVisible(false);
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return g_menumgr.preprocessEvent(event);
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}
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// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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KeyPress keyCode(event.KeyInput);
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if (setKeyDown(keyCode, event.KeyInput.PressedDown))
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return true;
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} else if (g_touchcontrols && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
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// In case of touchcontrols, we have to handle different events
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g_touchcontrols->translateEvent(event);
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return true;
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} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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// joystick may be nullptr if game is launched with '--random-input' parameter
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return joystick && joystick->handleEvent(event.JoystickEvent);
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} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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// Handle mouse events
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switch (event.MouseInput.Event) {
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case EMIE_LMOUSE_PRESSED_DOWN:
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setKeyDown(LMBKey, true);
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break;
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case EMIE_MMOUSE_PRESSED_DOWN:
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setKeyDown(MMBKey, true);
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break;
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case EMIE_RMOUSE_PRESSED_DOWN:
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setKeyDown(RMBKey, true);
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break;
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case EMIE_LMOUSE_LEFT_UP:
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setKeyDown(LMBKey, false);
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break;
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case EMIE_MMOUSE_LEFT_UP:
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setKeyDown(MMBKey, false);
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break;
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case EMIE_RMOUSE_LEFT_UP:
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setKeyDown(RMBKey, false);
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break;
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case EMIE_MOUSE_WHEEL:
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mouse_wheel += event.MouseInput.Wheel;
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break;
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default:
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break;
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}
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}
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// tell Irrlicht to continue processing this event
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return false;
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}
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/*
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* RealInputHandler
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*/
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float RealInputHandler::getJoystickSpeed()
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{
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if (g_touchcontrols && g_touchcontrols->getJoystickSpeed())
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return g_touchcontrols->getJoystickSpeed();
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return joystick.getMovementSpeed();
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}
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float RealInputHandler::getJoystickDirection()
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{
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// `getJoystickDirection() == 0` means forward, so we cannot use
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// `getJoystickDirection()` as a condition.
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if (g_touchcontrols && g_touchcontrols->getJoystickSpeed())
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return g_touchcontrols->getJoystickDirection();
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return joystick.getMovementDirection();
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}
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v2s32 RealInputHandler::getMousePos()
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{
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auto control = RenderingEngine::get_raw_device()->getCursorControl();
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if (control) {
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return control->getPosition();
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}
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return m_mousepos;
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}
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void RealInputHandler::setMousePos(s32 x, s32 y)
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{
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auto control = RenderingEngine::get_raw_device()->getCursorControl();
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if (control) {
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control->setPosition(x, y);
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} else {
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m_mousepos = v2s32(x, y);
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}
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}
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/*
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* RandomInputHandler
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*/
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s32 RandomInputHandler::Rand(s32 min, s32 max)
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{
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return (myrand() % (max - min + 1)) + min;
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}
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struct RandomInputHandlerSimData {
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GameKeyType key;
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float counter;
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int time_max;
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};
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void RandomInputHandler::step(float dtime)
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{
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static RandomInputHandlerSimData rnd_data[] = {
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{ KeyType::JUMP, 0.0f, 40 },
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{ KeyType::AUX1, 0.0f, 40 },
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{ KeyType::FORWARD, 0.0f, 40 },
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{ KeyType::LEFT, 0.0f, 40 },
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{ KeyType::DIG, 0.0f, 30 },
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{ KeyType::PLACE, 0.0f, 15 }
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};
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for (auto &i : rnd_data) {
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i.counter -= dtime;
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if (i.counter < 0.0) {
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i.counter = 0.1 * Rand(1, i.time_max);
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keydown.flip(i.key);
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if (counter1 < 0.0) {
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counter1 = 0.1 * Rand(1, 20);
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mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
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}
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}
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mousepos += mousespeed;
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static bool useJoystick = false;
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{
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static float counterUseJoystick = 0;
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counterUseJoystick -= dtime;
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if (counterUseJoystick < 0.0) {
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counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
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useJoystick = !useJoystick;
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}
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}
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if (useJoystick) {
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static float counterMovement = 0;
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counterMovement -= dtime;
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if (counterMovement < 0.0) {
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counterMovement = 0.1 * Rand(1, 40);
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joystickSpeed = Rand(0,100)*0.01;
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joystickDirection = Rand(-100, 100)*0.01 * M_PI;
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}
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} else {
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joystickSpeed = 0.0f;
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joystickDirection = 0.0f;
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}
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}
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