mirror of
https://github.com/luanti-org/luanti.git
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96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "scripting_mainmenu.h"
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#include "content/mods.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_base.h"
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#include "lua_api/l_http.h"
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#include "lua_api/l_mainmenu.h"
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#include "lua_api/l_mainmenu_sound.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_settings.h"
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#include "log.h"
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extern "C" {
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#include "lualib.h"
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}
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#define MAINMENU_NUM_ASYNC_THREADS 4
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MainMenuScripting::MainMenuScripting(GUIEngine* guiengine):
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ScriptApiBase(ScriptingType::MainMenu)
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{
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setGuiEngine(guiengine);
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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lua_newtable(L);
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lua_setglobal(L, "gamedata");
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// Initialize our lua_api modules
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initializeModApi(L, top);
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lua_pop(L, 1);
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// Push builtin initialization type
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lua_pushstring(L, "mainmenu");
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lua_setglobal(L, "INIT");
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infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
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}
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void MainMenuScripting::initializeModApi(lua_State *L, int top)
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{
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registerLuaClasses(L, top);
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// Initialize mod API modules
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ModApiMainMenu::Initialize(L, top);
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ModApiUtil::Initialize(L, top);
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ModApiMainMenuSound::Initialize(L, top);
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ModApiHttp::Initialize(L, top);
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asyncEngine.registerStateInitializer(registerLuaClasses);
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asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
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asyncEngine.registerStateInitializer(ModApiHttp::InitializeAsync);
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// Initialize async environment
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//TODO possibly make number of async threads configurable
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asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
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}
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void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
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{
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LuaSettings::Register(L);
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MainMenuSoundHandle::Register(L);
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}
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void MainMenuScripting::beforeClose()
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "on_before_close");
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PCALL_RES(lua_pcall(L, 0, 0, error_handler));
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lua_pop(L, 2); // Pop core, error handler
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}
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void MainMenuScripting::step()
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{
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asyncEngine.step(getStack());
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}
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u32 MainMenuScripting::queueAsync(std::string &&serialized_func,
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std::string &&serialized_param)
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{
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return asyncEngine.queueAsyncJob(std::move(serialized_func), std::move(serialized_param));
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}
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