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* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container |
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.. | ||
clientevent.h | ||
clientlauncher.cpp | ||
clientlauncher.h | ||
CMakeLists.txt | ||
inputhandler.cpp | ||
inputhandler.h | ||
joystick_controller.cpp | ||
joystick_controller.h | ||
keys.h | ||
renderingengine.cpp | ||
renderingengine.h | ||
tile.cpp | ||
tile.h |