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luanti/src/script/cpp_api/s_env.h

63 lines
1.8 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
#include "mapnode.h"
#include <unordered_set>
#include <vector>
class ServerEnvironment;
class MapBlock;
struct ScriptCallbackState;
class ScriptApiEnv : virtual public ScriptApiBase
{
public:
// Called on environment step
void environment_Step(float dtime);
// Called after generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp, u32 blockseed);
// Called on player event
void player_event(ServerActiveObject *player, const std::string &type);
// Called after emerge of a block queued from core.emerge_area()
void on_emerge_area_completion(v3s16 blockpos, int action,
ScriptCallbackState *state);
void check_for_falling(v3s16 p);
// Called after liquid transform changes
void on_liquid_transformed(const std::vector<std::pair<v3s16, MapNode>> &list);
// Called after mapblock changes
void on_mapblocks_changed(const std::unordered_set<v3s16> &set);
// Determines whether there are any on_mapblocks_changed callbacks
bool has_on_mapblocks_changed();
// Calll Lua callback for block
void block_callback(const v3s16 blockpos, ScriptCallbackState *state);
// Initializes environment and loads some definitions from Lua
void initializeEnvironment(ServerEnvironment *env);
void triggerABM(int id, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider);
void triggerLBM(int id, MapBlock *block,
const std::unordered_set<v3s16> &positions, float dtime_s);
private:
void readABMs();
void readLBMs();
// Reads a single or a list of node names into a vector
static bool read_nodenames(lua_State *L, int idx, std::vector<std::string> &to);
};