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Pointers shall be set to nullptr, not 0, according to the coding standards. By implication they shall be compared with nullptr, not 0, too. Fix this code to match that.
674 lines
19 KiB
C++
674 lines
19 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include "client/sound.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "gamedef.h"
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#include "modchannels.h"
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#include "content/mods.h"
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#include "util/numeric.h"
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#include "porting.h"
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content_t t_CONTENT_STONE;
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content_t t_CONTENT_GRASS;
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content_t t_CONTENT_TORCH;
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content_t t_CONTENT_WATER;
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content_t t_CONTENT_LAVA;
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content_t t_CONTENT_BRICK;
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////////////////////////////////////////////////////////////////////////////////
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////
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//// TestGameDef
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////
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class TestGameDef : public IGameDef {
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public:
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TestGameDef();
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~TestGameDef();
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IItemDefManager *getItemDefManager() { return m_itemdef; }
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const NodeDefManager *getNodeDefManager() { return m_nodedef; }
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ICraftDefManager *getCraftDefManager() { return m_craftdef; }
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ITextureSource *getTextureSource() { return m_texturesrc; }
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IShaderSource *getShaderSource() { return m_shadersrc; }
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ISoundManager *getSoundManager() { return m_soundmgr; }
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scene::ISceneManager *getSceneManager() { return m_scenemgr; }
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IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
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EmergeManager *getEmergeManager() { return m_emergemgr; }
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scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
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bool checkLocalPrivilege(const std::string &priv) { return false; }
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u16 allocateUnknownNodeId(const std::string &name) { return 0; }
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void defineSomeNodes();
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virtual const std::vector<ModSpec> &getMods() const
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{
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static std::vector<ModSpec> testmodspec;
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return testmodspec;
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}
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virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
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virtual std::string getModStoragePath() const { return "."; }
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virtual bool registerModStorage(ModMetadata *meta) { return true; }
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virtual void unregisterModStorage(const std::string &name) {}
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bool joinModChannel(const std::string &channel);
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bool leaveModChannel(const std::string &channel);
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bool sendModChannelMessage(const std::string &channel, const std::string &message);
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ModChannel *getModChannel(const std::string &channel)
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{
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return m_modchannel_mgr->getModChannel(channel);
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}
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private:
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IItemDefManager *m_itemdef = nullptr;
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const NodeDefManager *m_nodedef = nullptr;
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ICraftDefManager *m_craftdef = nullptr;
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ITextureSource *m_texturesrc = nullptr;
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IShaderSource *m_shadersrc = nullptr;
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ISoundManager *m_soundmgr = nullptr;
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scene::ISceneManager *m_scenemgr = nullptr;
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IRollbackManager *m_rollbackmgr = nullptr;
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EmergeManager *m_emergemgr = nullptr;
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std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
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};
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TestGameDef::TestGameDef() :
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m_modchannel_mgr(new ModChannelMgr())
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{
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m_itemdef = createItemDefManager();
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m_nodedef = createNodeDefManager();
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defineSomeNodes();
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}
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TestGameDef::~TestGameDef()
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{
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delete m_itemdef;
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delete m_nodedef;
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}
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void TestGameDef::defineSomeNodes()
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{
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IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
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NodeDefManager *ndef = (NodeDefManager *)m_nodedef;
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ItemDefinition itemdef;
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ContentFeatures f;
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//// Stone
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:stone";
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itemdef.description = "Stone";
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itemdef.groups["cracky"] = 3;
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itemdef.inventory_image = "[inventorycube"
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"{default_stone.png"
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"{default_stone.png"
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"{default_stone.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_stone.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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t_CONTENT_STONE = ndef->set(f.name, f);
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//// Grass
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:dirt_with_grass";
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itemdef.description = "Dirt with grass";
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itemdef.groups["crumbly"] = 3;
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itemdef.inventory_image = "[inventorycube"
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"{default_grass.png"
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"{default_dirt.png&default_grass_side.png"
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"{default_dirt.png&default_grass_side.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.tiledef[0].name = "default_grass.png";
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f.tiledef[1].name = "default_dirt.png";
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for(int i = 2; i < 6; i++)
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f.tiledef[i].name = "default_dirt.png^default_grass_side.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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t_CONTENT_GRASS = ndef->set(f.name, f);
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//// Torch (minimal definition for lighting tests)
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:torch";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.param_type = CPT_LIGHT;
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f.light_propagates = true;
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f.sunlight_propagates = true;
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f.light_source = LIGHT_MAX-1;
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idef->registerItem(itemdef);
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t_CONTENT_TORCH = ndef->set(f.name, f);
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//// Water
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:water";
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itemdef.description = "Water";
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itemdef.inventory_image = "[inventorycube"
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"{default_water.png"
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"{default_water.png"
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"{default_water.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.alpha = 128;
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f.liquid_type = LIQUID_SOURCE;
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f.liquid_viscosity = 4;
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f.is_ground_content = true;
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f.groups["liquids"] = 3;
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_water.png";
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idef->registerItem(itemdef);
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t_CONTENT_WATER = ndef->set(f.name, f);
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//// Lava
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:lava";
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itemdef.description = "Lava";
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itemdef.inventory_image = "[inventorycube"
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"{default_lava.png"
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"{default_lava.png"
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"{default_lava.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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f.alpha = 128;
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f.liquid_type = LIQUID_SOURCE;
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f.liquid_viscosity = 7;
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f.light_source = LIGHT_MAX-1;
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f.is_ground_content = true;
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f.groups["liquids"] = 3;
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_lava.png";
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idef->registerItem(itemdef);
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t_CONTENT_LAVA = ndef->set(f.name, f);
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//// Brick
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itemdef = ItemDefinition();
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itemdef.type = ITEM_NODE;
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itemdef.name = "default:brick";
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itemdef.description = "Brick";
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itemdef.groups["cracky"] = 3;
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itemdef.inventory_image = "[inventorycube"
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"{default_brick.png"
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"{default_brick.png"
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"{default_brick.png";
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f = ContentFeatures();
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f.name = itemdef.name;
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_brick.png";
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f.is_ground_content = true;
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idef->registerItem(itemdef);
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t_CONTENT_BRICK = ndef->set(f.name, f);
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}
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bool TestGameDef::joinModChannel(const std::string &channel)
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{
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return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER);
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}
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bool TestGameDef::leaveModChannel(const std::string &channel)
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{
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return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
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}
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bool TestGameDef::sendModChannelMessage(const std::string &channel,
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const std::string &message)
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{
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if (!m_modchannel_mgr->channelRegistered(channel))
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return false;
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return true;
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}
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////
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//// run_tests
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////
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bool run_tests()
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{
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u64 t1 = porting::getTimeMs();
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TestGameDef gamedef;
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g_logger.setLevelSilenced(LL_ERROR, true);
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u32 num_modules_failed = 0;
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u32 num_total_tests_failed = 0;
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u32 num_total_tests_run = 0;
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std::vector<TestBase *> &testmods = TestManager::getTestModules();
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for (size_t i = 0; i != testmods.size(); i++) {
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if (!testmods[i]->testModule(&gamedef))
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num_modules_failed++;
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num_total_tests_failed += testmods[i]->num_tests_failed;
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num_total_tests_run += testmods[i]->num_tests_run;
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}
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u64 tdiff = porting::getTimeMs() - t1;
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g_logger.setLevelSilenced(LL_ERROR, false);
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const char *overall_status = (num_modules_failed == 0) ? "PASSED" : "FAILED";
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rawstream
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<< "++++++++++++++++++++++++++++++++++++++++"
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<< "++++++++++++++++++++++++++++++++++++++++" << std::endl
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<< "Unit Test Results: " << overall_status << std::endl
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<< " " << num_modules_failed << " / " << testmods.size()
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<< " failed modules (" << num_total_tests_failed << " / "
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<< num_total_tests_run << " failed individual tests)." << std::endl
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<< " Testing took " << tdiff << "ms total." << std::endl
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<< "++++++++++++++++++++++++++++++++++++++++"
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<< "++++++++++++++++++++++++++++++++++++++++" << std::endl;
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return num_modules_failed;
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}
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////
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//// TestBase
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////
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bool TestBase::testModule(IGameDef *gamedef)
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{
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rawstream << "======== Testing module " << getName() << std::endl;
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u64 t1 = porting::getTimeMs();
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runTests(gamedef);
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u64 tdiff = porting::getTimeMs() - t1;
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rawstream << "======== Module " << getName() << " "
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<< (num_tests_failed ? "failed" : "passed") << " (" << num_tests_failed
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<< " failures / " << num_tests_run << " tests) - " << tdiff
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<< "ms" << std::endl;
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if (!m_test_dir.empty())
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fs::RecursiveDelete(m_test_dir);
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return num_tests_failed == 0;
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}
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std::string TestBase::getTestTempDirectory()
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{
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if (!m_test_dir.empty())
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return m_test_dir;
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char buf[32];
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porting::mt_snprintf(buf, sizeof(buf), "%08X", myrand());
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m_test_dir = fs::TempPath() + DIR_DELIM "mttest_" + buf;
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if (!fs::CreateDir(m_test_dir))
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throw TestFailedException();
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return m_test_dir;
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}
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std::string TestBase::getTestTempFile()
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{
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char buf[32];
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porting::mt_snprintf(buf, sizeof(buf), "%08X", myrand());
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return getTestTempDirectory() + DIR_DELIM + buf + ".tmp";
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}
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/*
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NOTE: These tests became non-working then NodeContainer was removed.
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These should be redone, utilizing some kind of a virtual
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interface for Map (IMap would be fine).
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*/
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#if 0
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struct TestMapBlock: public TestBase
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{
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class TC : public NodeContainer
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{
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public:
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MapNode node;
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bool position_valid;
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core::list<v3s16> validity_exceptions;
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TC()
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{
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position_valid = true;
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}
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virtual bool isValidPosition(v3s16 p)
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{
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//return position_valid ^ (p==position_valid_exception);
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bool exception = false;
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for(core::list<v3s16>::Iterator i=validity_exceptions.begin();
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i != validity_exceptions.end(); i++)
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{
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if(p == *i)
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{
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exception = true;
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break;
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}
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}
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return exception ? !position_valid : position_valid;
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}
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virtual MapNode getNode(v3s16 p)
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{
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if(isValidPosition(p) == false)
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throw InvalidPositionException();
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return node;
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}
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virtual void setNode(v3s16 p, MapNode & n)
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{
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if(isValidPosition(p) == false)
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throw InvalidPositionException();
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};
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virtual u16 nodeContainerId() const
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{
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return 666;
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}
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};
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void Run()
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{
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TC parent;
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MapBlock b(&parent, v3s16(1,1,1));
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v3s16 relpos(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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UASSERT(b.getPosRelative() == relpos);
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UASSERT(b.getBox().MinEdge.X == MAP_BLOCKSIZE);
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UASSERT(b.getBox().MaxEdge.X == MAP_BLOCKSIZE*2-1);
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UASSERT(b.getBox().MinEdge.Y == MAP_BLOCKSIZE);
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UASSERT(b.getBox().MaxEdge.Y == MAP_BLOCKSIZE*2-1);
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UASSERT(b.getBox().MinEdge.Z == MAP_BLOCKSIZE);
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UASSERT(b.getBox().MaxEdge.Z == MAP_BLOCKSIZE*2-1);
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UASSERT(b.isValidPosition(v3s16(0,0,0)) == true);
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UASSERT(b.isValidPosition(v3s16(-1,0,0)) == false);
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UASSERT(b.isValidPosition(v3s16(-1,-142,-2341)) == false);
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UASSERT(b.isValidPosition(v3s16(-124,142,2341)) == false);
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UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
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UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE,MAP_BLOCKSIZE-1)) == false);
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/*
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TODO: this method should probably be removed
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if the block size isn't going to be set variable
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*/
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/*UASSERT(b.getSizeNodes() == v3s16(MAP_BLOCKSIZE,
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MAP_BLOCKSIZE, MAP_BLOCKSIZE));*/
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// Changed flag should be initially set
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UASSERT(b.getModified() == MOD_STATE_WRITE_NEEDED);
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b.resetModified();
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UASSERT(b.getModified() == MOD_STATE_CLEAN);
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// All nodes should have been set to
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// .d=CONTENT_IGNORE and .getLight() = 0
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for(u16 z=0; z<MAP_BLOCKSIZE; z++)
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for(u16 y=0; y<MAP_BLOCKSIZE; y++)
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for(u16 x=0; x<MAP_BLOCKSIZE; x++)
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{
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//UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_AIR);
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UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_IGNORE);
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UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_DAY) == 0);
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UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_NIGHT) == 0);
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}
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{
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MapNode n(CONTENT_AIR);
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for(u16 z=0; z<MAP_BLOCKSIZE; z++)
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for(u16 y=0; y<MAP_BLOCKSIZE; y++)
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for(u16 x=0; x<MAP_BLOCKSIZE; x++)
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{
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b.setNode(v3s16(x,y,z), n);
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}
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}
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/*
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Parent fetch functions
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*/
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parent.position_valid = false;
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parent.node.setContent(5);
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MapNode n;
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// Positions in the block should still be valid
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UASSERT(b.isValidPositionParent(v3s16(0,0,0)) == true);
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UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
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n = b.getNodeParent(v3s16(0,MAP_BLOCKSIZE-1,0));
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UASSERT(n.getContent() == CONTENT_AIR);
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// ...but outside the block they should be invalid
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UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == false);
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UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == false);
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UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == false);
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{
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bool exception_thrown = false;
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try{
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// This should throw an exception
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MapNode n = b.getNodeParent(v3s16(0,0,-1));
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}
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catch(InvalidPositionException &e)
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{
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exception_thrown = true;
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}
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UASSERT(exception_thrown);
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}
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parent.position_valid = true;
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// Now the positions outside should be valid
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UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == true);
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UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == true);
|
|
UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == true);
|
|
n = b.getNodeParent(v3s16(0,0,MAP_BLOCKSIZE));
|
|
UASSERT(n.getContent() == 5);
|
|
|
|
/*
|
|
Set a node
|
|
*/
|
|
v3s16 p(1,2,0);
|
|
n.setContent(4);
|
|
b.setNode(p, n);
|
|
UASSERT(b.getNode(p).getContent() == 4);
|
|
//TODO: Update to new system
|
|
/*UASSERT(b.getNodeTile(p) == 4);
|
|
UASSERT(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
|
|
|
|
/*
|
|
propagateSunlight()
|
|
*/
|
|
// Set lighting of all nodes to 0
|
|
for(u16 z=0; z<MAP_BLOCKSIZE; z++){
|
|
for(u16 y=0; y<MAP_BLOCKSIZE; y++){
|
|
for(u16 x=0; x<MAP_BLOCKSIZE; x++){
|
|
MapNode n = b.getNode(v3s16(x,y,z));
|
|
n.setLight(LIGHTBANK_DAY, 0);
|
|
n.setLight(LIGHTBANK_NIGHT, 0);
|
|
b.setNode(v3s16(x,y,z), n);
|
|
}
|
|
}
|
|
}
|
|
{
|
|
/*
|
|
Check how the block handles being a lonely sky block
|
|
*/
|
|
parent.position_valid = true;
|
|
b.setIsUnderground(false);
|
|
parent.node.setContent(CONTENT_AIR);
|
|
parent.node.setLight(LIGHTBANK_DAY, LIGHT_SUN);
|
|
parent.node.setLight(LIGHTBANK_NIGHT, 0);
|
|
core::map<v3s16, bool> light_sources;
|
|
// The bottom block is invalid, because we have a shadowing node
|
|
UASSERT(b.propagateSunlight(light_sources) == false);
|
|
UASSERT(b.getNode(v3s16(1,4,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
|
|
UASSERT(b.getNode(v3s16(1,3,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
|
|
UASSERT(b.getNode(v3s16(1,2,0)).getLight(LIGHTBANK_DAY) == 0);
|
|
UASSERT(b.getNode(v3s16(1,1,0)).getLight(LIGHTBANK_DAY) == 0);
|
|
UASSERT(b.getNode(v3s16(1,0,0)).getLight(LIGHTBANK_DAY) == 0);
|
|
UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
|
|
UASSERT(b.getFaceLight2(1000, p, v3s16(0,1,0)) == LIGHT_SUN);
|
|
UASSERT(b.getFaceLight2(1000, p, v3s16(0,-1,0)) == 0);
|
|
UASSERT(b.getFaceLight2(0, p, v3s16(0,-1,0)) == 0);
|
|
// According to MapBlock::getFaceLight,
|
|
// The face on the z+ side should have double-diminished light
|
|
//UASSERT(b.getFaceLight(p, v3s16(0,0,1)) == diminish_light(diminish_light(LIGHT_MAX)));
|
|
// The face on the z+ side should have diminished light
|
|
UASSERT(b.getFaceLight2(1000, p, v3s16(0,0,1)) == diminish_light(LIGHT_MAX));
|
|
}
|
|
/*
|
|
Check how the block handles being in between blocks with some non-sunlight
|
|
while being underground
|
|
*/
|
|
{
|
|
// Make neighbours to exist and set some non-sunlight to them
|
|
parent.position_valid = true;
|
|
b.setIsUnderground(true);
|
|
parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
|
|
core::map<v3s16, bool> light_sources;
|
|
// The block below should be valid because there shouldn't be
|
|
// sunlight in there either
|
|
UASSERT(b.propagateSunlight(light_sources, true) == true);
|
|
// Should not touch nodes that are not affected (that is, all of them)
|
|
//UASSERT(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN);
|
|
// Should set light of non-sunlighted blocks to 0.
|
|
UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == 0);
|
|
}
|
|
/*
|
|
Set up a situation where:
|
|
- There is only air in this block
|
|
- There is a valid non-sunlighted block at the bottom, and
|
|
- Invalid blocks elsewhere.
|
|
- the block is not underground.
|
|
|
|
This should result in bottom block invalidity
|
|
*/
|
|
{
|
|
b.setIsUnderground(false);
|
|
// Clear block
|
|
for(u16 z=0; z<MAP_BLOCKSIZE; z++){
|
|
for(u16 y=0; y<MAP_BLOCKSIZE; y++){
|
|
for(u16 x=0; x<MAP_BLOCKSIZE; x++){
|
|
MapNode n;
|
|
n.setContent(CONTENT_AIR);
|
|
n.setLight(LIGHTBANK_DAY, 0);
|
|
b.setNode(v3s16(x,y,z), n);
|
|
}
|
|
}
|
|
}
|
|
// Make neighbours invalid
|
|
parent.position_valid = false;
|
|
// Add exceptions to the top of the bottom block
|
|
for(u16 x=0; x<MAP_BLOCKSIZE; x++)
|
|
for(u16 z=0; z<MAP_BLOCKSIZE; z++)
|
|
{
|
|
parent.validity_exceptions.push_back(v3s16(MAP_BLOCKSIZE+x, MAP_BLOCKSIZE-1, MAP_BLOCKSIZE+z));
|
|
}
|
|
// Lighting value for the valid nodes
|
|
parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
|
|
core::map<v3s16, bool> light_sources;
|
|
// Bottom block is not valid
|
|
UASSERT(b.propagateSunlight(light_sources) == false);
|
|
}
|
|
}
|
|
};
|
|
|
|
struct TestMapSector: public TestBase
|
|
{
|
|
class TC : public NodeContainer
|
|
{
|
|
public:
|
|
|
|
MapNode node;
|
|
bool position_valid;
|
|
|
|
TC()
|
|
{
|
|
position_valid = true;
|
|
}
|
|
|
|
virtual bool isValidPosition(v3s16 p)
|
|
{
|
|
return position_valid;
|
|
}
|
|
|
|
virtual MapNode getNode(v3s16 p)
|
|
{
|
|
if(position_valid == false)
|
|
throw InvalidPositionException();
|
|
return node;
|
|
}
|
|
|
|
virtual void setNode(v3s16 p, MapNode & n)
|
|
{
|
|
if(position_valid == false)
|
|
throw InvalidPositionException();
|
|
};
|
|
|
|
virtual u16 nodeContainerId() const
|
|
{
|
|
return 666;
|
|
}
|
|
};
|
|
|
|
void Run()
|
|
{
|
|
TC parent;
|
|
parent.position_valid = false;
|
|
|
|
// Create one with no heightmaps
|
|
ServerMapSector sector(&parent, v2s16(1,1));
|
|
|
|
UASSERT(sector.getBlockNoCreateNoEx(0) == nullptr);
|
|
UASSERT(sector.getBlockNoCreateNoEx(1) == nullptr);
|
|
|
|
MapBlock * bref = sector.createBlankBlock(-2);
|
|
|
|
UASSERT(sector.getBlockNoCreateNoEx(0) == nullptr);
|
|
UASSERT(sector.getBlockNoCreateNoEx(-2) == bref);
|
|
|
|
//TODO: Check for AlreadyExistsException
|
|
|
|
/*bool exception_thrown = false;
|
|
try{
|
|
sector.getBlock(0);
|
|
}
|
|
catch(InvalidPositionException &e){
|
|
exception_thrown = true;
|
|
}
|
|
UASSERT(exception_thrown);*/
|
|
|
|
}
|
|
};
|
|
#endif
|