..
KHR
Don't expose irrlicht internal headers as public
2024-10-09 16:25:02 +02:00
aabbox3d.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
CIndexBuffer.h
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
2024-12-14 17:03:08 +01:00
CMeshBuffer.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
coreutil.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
CVertexBuffer.h
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
2024-12-14 17:03:08 +01:00
dimension2d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EAttributes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ECullingTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EDebugSceneTypes.h
Add debug mode that shows mesh buffer bounding boxes
2025-01-04 12:40:14 +01:00
EDeviceTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EDriverFeatures.h
Implement support for array textures in GL driver
2025-04-08 22:24:37 +02:00
EDriverTypes.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
EFocusFlags.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EGUIAlignment.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EGUIElementTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EHardwareBufferFlags.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EMaterialProps.h
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
EMaterialTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EPrimitiveTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EReadFileType.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ESceneNodeTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EVertexAttributes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EVideoTypes.h
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
2024-08-31 11:44:30 +02:00
exampleHelper.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
fast_atof.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IAnimatedMesh.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IAnimatedMeshSceneNode.h
Support floating-point animation frame numbers
2024-10-10 21:39:57 +02:00
IAttributes.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IBillboardSceneNode.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IBoneSceneNode.h
Refactor: Merge [IC]SkinnedMesh
into SkinnedMesh
( #15511 )
2024-12-06 18:03:44 +01:00
ICameraSceneNode.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IContextManager.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ICursorControl.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IDummyTransformationSceneNode.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IEventReceiver.h
Don't memset SEvent directly ( #15359 )
2024-10-31 19:24:43 +01:00
IFileArchive.h
Drop gzip support from CZipReader
2025-03-30 18:17:19 +02:00
IFileList.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IFileSystem.h
Irrlicht cleanups (mostly getting rid of core::array
)
2024-08-17 19:49:11 +02:00
IGPUProgrammingServices.h
Clean up Irrlicht shader API
2024-12-31 14:47:46 +01:00
IGUIButton.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
IGUICheckBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIComboBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIEditBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIElement.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
IGUIEnvironment.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IGUIFileOpenDialog.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIFont.h
IGUIFont / CGUITTFont code cleanups ( #15581 )
2024-12-23 12:49:47 +01:00
IGUIFontBitmap.h
IGUIFont / CGUITTFont code cleanups ( #15581 )
2024-12-23 12:49:47 +01:00
IGUIImage.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
IGUIImageList.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IGUIListBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIScrollBar.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUISkin.h
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
IGUISpriteBank.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIStaticText.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUITabControl.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IGUIToolbar.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IImage.h
Drop support for storing mipmap data alongside IImage
2025-04-08 22:24:37 +02:00
IImageLoader.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IImageWriter.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IIndexBuffer.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
ILogger.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMaterialRenderer.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMaterialRendererServices.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IMemoryReadFile.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMesh.h
Add static glTF support ( #14557 )
2024-09-02 14:50:30 +02:00
IMeshBuffer.h
Put all pieces together and clean up leftover code
2024-09-02 21:50:13 +02:00
IMeshCache.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMeshLoader.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMeshManipulator.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
IMeshSceneNode.h
Change material sharing for CMeshSceneNode
2025-02-22 16:19:04 +01:00
IOSOperator.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IReadFile.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IReferenceCounted.h
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
2024-12-14 17:03:08 +01:00
IRenderTarget.h
GL: fix and clean up some code
2024-12-04 18:20:34 +01:00
irr_ptr.h
Move irr_ptr.h too irr/include/
2024-09-18 12:19:40 +02:00
irrArray.h
Fix core::array::reallocate when shrinking
2024-12-20 15:04:08 +01:00
IrrCompileConfig.h
Simplify Irrlicht CMake for static linking
2024-04-10 15:31:59 +02:00
irrlicht.h
Remove BMP image support ( #15434 )
2024-11-15 12:21:30 +01:00
IrrlichtDevice.h
SDL: Use scancodes for keybindings ( #14964 )
2025-03-16 20:35:34 +01:00
irrMath.h
Prefer immutable texture storage when available
2025-04-08 22:24:37 +02:00
irrpack.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
irrString.h
Fix irrString use-after-free with char-like assignment (operator=)
2024-10-04 10:45:09 +02:00
irrTypes.h
Fix operator[] for vector2d and vector3d being potentially UB ( #15977 )
2025-04-08 22:25:45 +02:00
irrunpack.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ISceneCollisionManager.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ISceneManager.h
Add debug mode that shows mesh buffer bounding boxes
2025-01-04 12:40:14 +01:00
ISceneNode.h
Make Irrlicht identity material const
2025-03-04 19:53:01 +01:00
IShaderConstantSetCallBack.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ITexture.h
Implement support for array textures in GL driver
2025-04-08 22:24:37 +02:00
ITimer.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IVertexBuffer.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IVideoDriver.h
Implement support for array textures in GL driver
2025-04-08 22:24:37 +02:00
IWriteFile.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
Keycodes.h
SDL: Use scancodes for keybindings ( #14964 )
2025-03-16 20:35:34 +01:00
line2d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
line3d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
matrix4.h
Improve matrix4::getRotationDegrees a bit, radians
2025-02-27 12:31:04 +01:00
mt_opengl.h
Fix some issues with mt_opengl
2024-12-04 18:20:34 +01:00
path.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
plane3d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
position2d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
quaternion.h
Get rid of definitelyIdentityMatrix
( #15480 )
2024-11-29 12:00:09 +01:00
rect.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
S3DVertex.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
SAnimatedMesh.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
SceneParameters.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
SColor.h
Add 10-bit texture format and setting to chose PP color depth
2024-12-04 18:20:34 +01:00
SExposedVideoData.h
Irrlicht: Use EGL over GLX ( #15286 )
2024-10-22 23:04:46 +02:00
SIrrCreationParameters.h
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
SkinnedMesh.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
SMaterial.h
Improve std::hash<SMaterial> implementation
2025-03-30 18:17:19 +02:00
SMaterialLayer.h
Reduce size of SMaterial struct
2025-01-12 14:49:25 +01:00
SMesh.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
SMeshBuffer.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SOverrideMaterial.h
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
SSkinMeshBuffer.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
SVertexIndex.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SVertexManipulator.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SViewFrustum.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
vector2d.h
Fix operator[] for vector2d and vector3d being potentially UB ( #15977 )
2025-04-08 22:25:45 +02:00
vector3d.h
Fix operator[] for vector2d and vector3d being potentially UB ( #15977 )
2025-04-08 22:25:45 +02:00