mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in
|
||
---|---|---|
.. | ||
async | ||
client | ||
common | ||
fstk | ||
game | ||
mainmenu | ||
profiler | ||
init.lua | ||
settingtypes.txt |