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`GL_LINES` isn't suitable, because it makes lines between pairs of 2 vertices, not loops around 3 vertices. Support for OpenGL ES isn't simple, as it has no `glPolygonMode`. And showing broken wireframe (i.e. with `GL_LINES`) would cause confusion. |
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.. | ||
Common.h | ||
Driver.cpp | ||
Driver.h | ||
ExtensionHandler.cpp | ||
ExtensionHandler.h | ||
FixedPipelineRenderer.cpp | ||
FixedPipelineRenderer.h | ||
MaterialRenderer.cpp | ||
MaterialRenderer.h | ||
Renderer2D.cpp | ||
Renderer2D.h | ||
VBO.cpp | ||
VBO.h |