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luanti/src/script/scripting_emerge.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2022 sfan5 <sfan5@live.de>
#pragma once
#include "cpp_api/s_base.h"
#include "cpp_api/s_mapgen.h"
#include "cpp_api/s_security.h"
class EmergeThread;
class EmergeScripting:
virtual public ScriptApiBase,
public ScriptApiMapgen,
public ScriptApiSecurity
{
public:
EmergeScripting(EmergeThread *parent);
protected:
bool checkPathInternal(const std::string &abs_path, bool write_required,
bool *write_allowed) override {
return ScriptApiSecurity::checkPathWithGamedef(getStack(),
abs_path, write_required, write_allowed);
};
private:
void InitializeModApi(lua_State *L, int top);
};