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luanti
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stable-5
luanti
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client
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shaders
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3d_interlaced_merge
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Muhammad Rifqi Priyo Susanto
1abb83b1ab
Use vec4 for varTexCoord in interlaced shader (
#11004
)
...
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
2021-03-01 13:37:32 +01:00
..
opengl_fragment.glsl
Use vec4 for varTexCoord in interlaced shader (
#11004
)
2021-03-01 13:37:32 +01:00
opengl_vertex.glsl
Use vec4 for varTexCoord in interlaced shader (
#11004
)
2021-03-01 13:37:32 +01:00