// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once #include "ISceneNode.h" namespace irr { namespace scene { //! Interface for bones used for skeletal animation. /** Used with SkinnedMesh and IAnimatedMeshSceneNode. */ class IBoneSceneNode : public ISceneNode { public: IBoneSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id = -1, u32 boneIndex = 0, const std::optional &boneName = std::nullopt) : ISceneNode(parent, mgr, id), BoneIndex(boneIndex) { setName(boneName); } //! Returns the index of the bone u32 getBoneIndex() const { return BoneIndex; } //! returns the axis aligned bounding box of this node const core::aabbox3d &getBoundingBox() const override { return Box; } const u32 BoneIndex; // Bogus box; bone scene nodes are not rendered anyways. static constexpr core::aabbox3d Box = {{0, 0, 0}}; //! The render method. /** Does nothing as bones are not visible. */ void render() override {} }; } // end namespace scene } // end namespace irr