// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #include "scripting_mainmenu.h" #include "content/mods.h" #include "cpp_api/s_internal.h" #include "lua_api/l_base.h" #include "lua_api/l_http.h" #include "lua_api/l_mainmenu.h" #include "lua_api/l_mainmenu_sound.h" #include "lua_api/l_util.h" #include "lua_api/l_settings.h" #include "log.h" #include "filesys.h" #include "porting.h" extern "C" { #include "lualib.h" } #define MAINMENU_NUM_ASYNC_THREADS 2 MainMenuScripting::MainMenuScripting(GUIEngine* guiengine): ScriptApiBase(ScriptingType::MainMenu) { setGuiEngine(guiengine); SCRIPTAPI_PRECHECKHEADER initializeSecurity(); lua_getglobal(L, "core"); int top = lua_gettop(L); lua_newtable(L); lua_setglobal(L, "gamedata"); // Initialize our lua_api modules initializeModApi(L, top); lua_pop(L, 1); // Push builtin initialization type lua_pushstring(L, "mainmenu"); lua_setglobal(L, "INIT"); infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl; } void MainMenuScripting::initializeModApi(lua_State *L, int top) { registerLuaClasses(L, top); // Initialize mod API modules ModApiMainMenu::Initialize(L, top); ModApiUtil::Initialize(L, top); ModApiMainMenuSound::Initialize(L, top); ModApiHttp::Initialize(L, top); asyncEngine.registerStateInitializer(registerLuaClasses); asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync); asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync); asyncEngine.registerStateInitializer(ModApiHttp::InitializeAsync); // Initialize async environment //TODO possibly make number of async threads configurable asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS); } void MainMenuScripting::registerLuaClasses(lua_State *L, int top) { LuaSettings::Register(L); MainMenuSoundHandle::Register(L); } bool MainMenuScripting::mayModifyPath(const std::string &path) { if (fs::PathStartsWith(path, fs::TempPath())) return true; std::string path_user = fs::RemoveRelativePathComponents(porting::path_user); if (fs::PathStartsWith(path, path_user + DIR_DELIM "client")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "games")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures")) return true; if (fs::PathStartsWith(path, path_user + DIR_DELIM "worlds")) return true; if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache))) return true; return false; } bool MainMenuScripting::checkPathAccess(const std::string &abs_path, bool write_required, bool *write_allowed) { if (mayModifyPath(abs_path)) { if (write_allowed) *write_allowed = true; return true; } // TODO?: global read access sounds too broad return !write_required; } void MainMenuScripting::beforeClose() { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); lua_getglobal(L, "core"); lua_getfield(L, -1, "on_before_close"); PCALL_RES(lua_pcall(L, 0, 0, error_handler)); lua_pop(L, 2); // Pop core, error handler } void MainMenuScripting::step() { asyncEngine.step(getStack()); } u32 MainMenuScripting::queueAsync(std::string &&serialized_func, std::string &&serialized_param) { return asyncEngine.queueAsyncJob(std::move(serialized_func), std::move(serialized_param)); }