// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2018 nerzhul, Loic BLOT #include "test.h" #include "mock_activeobject.h" class TestActiveObject : public TestBase { public: TestActiveObject() { TestManager::registerTestModule(this); } const char *getName() { return "TestActiveObject"; } void runTests(IGameDef *gamedef); void testAOAttributes(); }; static TestActiveObject g_test_instance; void TestActiveObject::runTests(IGameDef *gamedef) { TEST(testAOAttributes); } void TestActiveObject::testAOAttributes() { MockActiveObject ao(44); UASSERT(ao.getId() == 44); ao.setId(558); UASSERT(ao.getId() == 558); }