// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 celeron55, Perttu Ahola #pragma once #include #include // Texture paths get cached and this clears the Cache. void clearTextureNameCache(); // Find out the full path of an image by trying different filename extensions. // If failed, return "". std::string getImagePath(std::string_view path); /* Gets the path to a texture by first checking if the texture exists * in texture_path and if not, using the data path. * * Checks all supported extensions by replacing the original extension. * * If not found, returns "". * * Utilizes a thread-safe cache. */ std::string getTexturePath(const std::string &filename, bool *is_base_pack = nullptr); // Returns all dictionaries found from the "texture_path" setting. std::vector getTextureDirs();