// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2023 DS #pragma once #include "sound_manager.h" namespace sound { /* * The public ISoundManager interface */ class ProxySoundManager final : public ISoundManager { OpenALSoundManager m_sound_manager; // sound names from loadSoundData and loadSoundFile std::unordered_set m_known_sound_names; void send(SoundManagerMsgToMgr msg) { m_sound_manager.m_queue_to_mgr.push_back(std::move(msg)); } enum class MsgResult { Ok, Empty, Stopped}; MsgResult handleMsg(SoundManagerMsgToProxy &&msg); public: ProxySoundManager(SoundManagerSingleton *smg, std::unique_ptr fallback_path_provider) : m_sound_manager(smg, std::move(fallback_path_provider)) { m_sound_manager.start(); } ~ProxySoundManager() override; /* Interface */ void step(f32 dtime) override; void pauseAll() override; void resumeAll() override; void updateListener(const v3f &pos_, const v3f &vel_, const v3f &at_, const v3f &up_) override; void setListenerGain(f32 gain) override; bool loadSoundFile(const std::string &name, const std::string &filepath) override; bool loadSoundData(const std::string &name, std::string &&filedata) override; void addSoundToGroup(const std::string &sound_name, const std::string &group_name) override; void playSound(sound_handle_t id, const SoundSpec &spec) override; void playSoundAt(sound_handle_t id, const SoundSpec &spec, const v3f &pos_, const v3f &vel_) override; void stopSound(sound_handle_t sound) override; void fadeSound(sound_handle_t soundid, f32 step, f32 target_gain) override; void updateSoundPosVel(sound_handle_t sound, const v3f &pos_, const v3f &vel_) override; }; } // namespace sound