// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 celeron55, Perttu Ahola #pragma once #include "irrlichttypes.h" #include "content/subgames.h" // Information provided from "main" struct GameParams { GameParams() = default; u16 socket_port; std::string world_path; SubgameSpec game_spec; bool is_dedicated_server; }; enum class ELoginRegister { Any = 0, Login, Register }; // Information processed by main menu struct GameStartData : GameParams { GameStartData() = default; bool isSinglePlayer() const { return address.empty() && !local_server; } std::string name; std::string password; std::string address; bool local_server; ELoginRegister allow_login_or_register = ELoginRegister::Any; // "world_path" must be kept in sync! WorldSpec world_spec; };