// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 kwolekr, Ryan Kwolek #pragma once #include #include "settings.h" struct NoiseParams; struct MapgenParams; /* MapSettingsManager is a centralized object for management (creating, loading, storing, saving, etc.) of config settings related to the Map. It has two phases: the initial r/w "gather and modify settings" state, and the final r/o "read and save settings" state. The typical use case is, in order, as follows: - Create a MapSettingsManager object - Try to load map metadata into it from the metadata file - Manually view and modify the current configuration as desired through a Settings-like interface - When all modifications are finished, create a 'Parameters' object containing the finalized, active parameters. This could be passed along to whichever Map-related objects that may require it. - Save these active settings to the metadata file when requested */ class MapSettingsManager { public: MapSettingsManager(const std::string &map_meta_path); ~MapSettingsManager(); // Finalized map generation parameters MapgenParams *mapgen_params = nullptr; bool getMapSetting(const std::string &name, std::string *value_out) const; bool getMapSettingNoiseParams(const std::string &name, NoiseParams *value_out) const; // Note: Map config becomes read-only after makeMapgenParams() gets called // (i.e. mapgen_params is non-NULL). Attempts to set map config after // params have been finalized will result in failure. bool setMapSetting(const std::string &name, const std::string &value, bool override_meta = false); bool setMapSettingNoiseParams(const std::string &name, const NoiseParams *value, bool override_meta = false); bool loadMapMeta(); bool saveMapMeta(); MapgenParams *makeMapgenParams(); private: std::string m_map_meta_path; SettingsHierarchy m_hierarchy; Settings *m_defaults; Settings *m_map_settings; };