// Minetest // SPDX-License-Identifier: LGPL-2.1-or-later #include "CSceneManager.h" #include "content/subgames.h" #include "filesys.h" #include "CReadFile.h" #include "irr_v3d.h" #include "irr_v2d.h" #include #include "catch.h" TEST_CASE("gltf") { const auto gamespec = findSubgame("devtest"); if (!gamespec.isValid()) SKIP(); irr::scene::CSceneManager smgr(nullptr, nullptr, nullptr); const auto loadMesh = [&smgr](const irr::io::path& filepath) { irr::io::CReadFile file(filepath); return smgr.getMesh(&file); }; const static auto model_stem = gamespec.gamemods_path + DIR_DELIM + "gltf" + DIR_DELIM + "models" + DIR_DELIM + "gltf_"; SECTION("error cases") { const static auto invalid_model_path = gamespec.gamemods_path + DIR_DELIM + "gltf" + DIR_DELIM + "invalid" + DIR_DELIM; SECTION("empty gltf file") { CHECK(loadMesh(invalid_model_path + "empty.gltf") == nullptr); } SECTION("null file pointer") { CHECK(smgr.getMesh(nullptr) == nullptr); } SECTION("invalid JSON") { CHECK(loadMesh(invalid_model_path + "json_missing_brace.gltf") == nullptr); } // This is an example of something that should be validated by tiniergltf. SECTION("invalid bufferview bounds") { CHECK(loadMesh(invalid_model_path + "invalid_bufferview_bounds.gltf") == nullptr); } } SECTION("minimal triangle") { const auto path = GENERATE( model_stem + "minimal_triangle.gltf", model_stem + "triangle_with_vertex_stride.gltf", // Test non-indexed geometry. model_stem + "triangle_without_indices.gltf"); INFO(path); const auto mesh = loadMesh(path); REQUIRE(mesh != nullptr); REQUIRE(mesh->getMeshBufferCount() == 1); SECTION("vertex coordinates are correct") { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 3); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].Pos == v3f {0.0f, 0.0f, 0.0f}); CHECK(vertices[1].Pos == v3f {1.0f, 0.0f, 0.0f}); CHECK(vertices[2].Pos == v3f {0.0f, 1.0f, 0.0f}); } SECTION("vertex indices are correct") { REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 3); auto indices = static_cast( mesh->getMeshBuffer(0)->getIndices()); CHECK(indices[0] == 2); CHECK(indices[1] == 1); CHECK(indices[2] == 0); } } SECTION("blender cube") { const auto mesh = loadMesh(model_stem + "blender_cube.gltf"); REQUIRE(mesh != nullptr); REQUIRE(mesh->getMeshBufferCount() == 1); SECTION("vertex coordinates are correct") { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].Pos == v3f{-10.0f, -10.0f, -10.0f}); CHECK(vertices[3].Pos == v3f{-10.0f, 10.0f, -10.0f}); CHECK(vertices[6].Pos == v3f{-10.0f, -10.0f, 10.0f}); CHECK(vertices[9].Pos == v3f{-10.0f, 10.0f, 10.0f}); CHECK(vertices[12].Pos == v3f{10.0f, -10.0f, -10.0f}); CHECK(vertices[15].Pos == v3f{10.0f, 10.0f, -10.0f}); CHECK(vertices[18].Pos == v3f{10.0f, -10.0f, 10.0f}); CHECK(vertices[21].Pos == v3f{10.0f, 10.0f, 10.0f}); } SECTION("vertex indices are correct") { REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 36); auto indices = static_cast( mesh->getMeshBuffer(0)->getIndices()); CHECK(indices[0] == 16); CHECK(indices[1] == 5); CHECK(indices[2] == 22); CHECK(indices[35] == 0); } SECTION("vertex normals are correct") { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].Normal == v3f{-1.0f, 0.0f, 0.0f}); CHECK(vertices[1].Normal == v3f{0.0f, -1.0f, 0.0f}); CHECK(vertices[2].Normal == v3f{0.0f, 0.0f, -1.0f}); CHECK(vertices[3].Normal == v3f{-1.0f, 0.0f, 0.0f}); CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, 0.0f}); CHECK(vertices[23].Normal == v3f{1.0f, 0.0f, 0.0f}); } SECTION("texture coords are correct") { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].TCoords == v2f{0.375f, 1.0f}); CHECK(vertices[1].TCoords == v2f{0.125f, 0.25f}); CHECK(vertices[2].TCoords == v2f{0.375f, 0.0f}); CHECK(vertices[3].TCoords == v2f{0.6250f, 1.0f}); CHECK(vertices[6].TCoords == v2f{0.375f, 0.75f}); } } SECTION("blender cube scaled") { const auto mesh = loadMesh(model_stem + "blender_cube_scaled.gltf"); REQUIRE(mesh != nullptr); REQUIRE(mesh->getMeshBufferCount() == 1); SECTION("Scaling is correct") { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].Pos == v3f{-150.0f, -1.0f, -21.5f}); CHECK(vertices[3].Pos == v3f{-150.0f, 1.0f, -21.5f}); CHECK(vertices[6].Pos == v3f{-150.0f, -1.0f, 21.5f}); CHECK(vertices[9].Pos == v3f{-150.0f, 1.0f, 21.5f}); CHECK(vertices[12].Pos == v3f{150.0f, -1.0f, -21.5f}); CHECK(vertices[15].Pos == v3f{150.0f, 1.0f, -21.5f}); CHECK(vertices[18].Pos == v3f{150.0f, -1.0f, 21.5f}); CHECK(vertices[21].Pos == v3f{150.0f, 1.0f, 21.5f}); } } SECTION("blender cube matrix transform") { const auto mesh = loadMesh(model_stem + "blender_cube_matrix_transform.gltf"); REQUIRE(mesh != nullptr); REQUIRE(mesh->getMeshBufferCount() == 1); SECTION("Transformation is correct") { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); const auto checkVertex = [&](const std::size_t i, v3f vec) { // The transform scales by (1, 2, 3) and translates by (4, 5, 6). CHECK(vertices[i].Pos == vec * v3f{1, 2, 3} // The -6 is due to the coordinate system conversion. + v3f{4, 5, -6}); }; checkVertex(0, v3f{-1, -1, -1}); checkVertex(3, v3f{-1, 1, -1}); checkVertex(6, v3f{-1, -1, 1}); checkVertex(9, v3f{-1, 1, 1}); checkVertex(12, v3f{1, -1, -1}); checkVertex(15, v3f{1, 1, -1}); checkVertex(18, v3f{1, -1, 1}); checkVertex(21, v3f{1, 1, 1}); } } SECTION("snow man") { const auto mesh = loadMesh(model_stem + "snow_man.gltf"); REQUIRE(mesh != nullptr); REQUIRE(mesh->getMeshBufferCount() == 3); SECTION("vertex coordinates are correct for all buffers") { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); { auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].Pos == v3f{3.0f, 24.0f, -3.0f}); CHECK(vertices[3].Pos == v3f{3.0f, 18.0f, 3.0f}); CHECK(vertices[6].Pos == v3f{-3.0f, 18.0f, -3.0f}); CHECK(vertices[9].Pos == v3f{3.0f, 24.0f, 3.0f}); CHECK(vertices[12].Pos == v3f{3.0f, 18.0f, -3.0f}); CHECK(vertices[15].Pos == v3f{-3.0f, 18.0f, 3.0f}); CHECK(vertices[18].Pos == v3f{3.0f, 18.0f, -3.0f}); CHECK(vertices[21].Pos == v3f{3.0f, 18.0f, 3.0f}); } { REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(1)->getVertices()); CHECK(vertices[2].Pos == v3f{5.0f, 10.0f, 5.0f}); CHECK(vertices[3].Pos == v3f{5.0f, 0.0f, 5.0f}); CHECK(vertices[7].Pos == v3f{-5.0f, 0.0f, 5.0f}); CHECK(vertices[8].Pos == v3f{5.0f, 10.0f, -5.0f}); CHECK(vertices[14].Pos == v3f{5.0f, 0.0f, 5.0f}); CHECK(vertices[16].Pos == v3f{5.0f, 10.0f, -5.0f}); CHECK(vertices[22].Pos == v3f{-5.0f, 10.0f, 5.0f}); CHECK(vertices[23].Pos == v3f{-5.0f, 0.0f, 5.0f}); } { REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(2)->getVertices()); CHECK(vertices[1].Pos == v3f{4.0f, 10.0f, -4.0f}); CHECK(vertices[2].Pos == v3f{4.0f, 18.0f, 4.0f}); CHECK(vertices[3].Pos == v3f{4.0f, 10.0f, 4.0f}); CHECK(vertices[10].Pos == v3f{-4.0f, 18.0f, -4.0f}); CHECK(vertices[11].Pos == v3f{-4.0f, 18.0f, 4.0f}); CHECK(vertices[12].Pos == v3f{4.0f, 10.0f, -4.0f}); CHECK(vertices[17].Pos == v3f{-4.0f, 18.0f, -4.0f}); CHECK(vertices[18].Pos == v3f{4.0f, 10.0f, -4.0f}); } } SECTION("vertex indices are correct for all buffers") { { REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 36); auto indices = static_cast( mesh->getMeshBuffer(0)->getIndices()); CHECK(indices[0] == 23); CHECK(indices[1] == 21); CHECK(indices[2] == 22); CHECK(indices[35] == 2); } { REQUIRE(mesh->getMeshBuffer(1)->getIndexCount() == 36); auto indices = static_cast( mesh->getMeshBuffer(1)->getIndices()); CHECK(indices[10] == 16); CHECK(indices[11] == 18); CHECK(indices[15] == 13); CHECK(indices[27] == 5); } { REQUIRE(mesh->getMeshBuffer(2)->getIndexCount() == 36); auto indices = static_cast( mesh->getMeshBuffer(2)->getIndices()); CHECK(indices[26] == 6); CHECK(indices[27] == 5); CHECK(indices[29] == 6); CHECK(indices[32] == 2); } } SECTION("vertex normals are correct for all buffers") { { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[1].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[2].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, -0.0f}); CHECK(vertices[23].Normal == v3f{0.0f, 0.0f, 1.0f}); } { REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(1)->getVertices()); CHECK(vertices[0].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[1].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, -0.0f}); CHECK(vertices[7].Normal == v3f{-1.0f, 0.0f, -0.0f}); CHECK(vertices[22].Normal == v3f{0.0f, 0.0f, 1.0f}); } { REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(2)->getVertices()); CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f}); CHECK(vertices[4].Normal == v3f{-1.0f, 0.0f, -0.0f}); CHECK(vertices[5].Normal == v3f{-1.0f, 0.0f, -0.0f}); CHECK(vertices[10].Normal == v3f{0.0f, 1.0f, -0.0f}); CHECK(vertices[11].Normal == v3f{0.0f, 1.0f, -0.0f}); CHECK(vertices[19].Normal == v3f{0.0f, 0.0f, -1.0f}); } } SECTION("texture coords are correct for all buffers") { { REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(0)->getVertices()); CHECK(vertices[0].TCoords == v2f{0.583333313f, 0.791666686f}); CHECK(vertices[1].TCoords == v2f{0.583333313f, 0.666666686f}); CHECK(vertices[2].TCoords == v2f{0.708333313f, 0.791666686f}); CHECK(vertices[5].TCoords == v2f{0.375f, 0.416666657f}); CHECK(vertices[6].TCoords == v2f{0.5f, 0.291666657f}); CHECK(vertices[19].TCoords == v2f{0.708333313f, 0.75f}); } { REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(1)->getVertices()); CHECK(vertices[1].TCoords == v2f{0.0f, 0.791666686f}); CHECK(vertices[4].TCoords == v2f{0.208333328f, 0.791666686f}); CHECK(vertices[5].TCoords == v2f{0.0f, 0.791666686f}); CHECK(vertices[6].TCoords == v2f{0.208333328f, 0.583333313f}); CHECK(vertices[12].TCoords == v2f{0.416666657f, 0.791666686f}); CHECK(vertices[15].TCoords == v2f{0.208333328f, 0.583333313f}); } { REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24); auto vertices = static_cast( mesh->getMeshBuffer(2)->getVertices()); CHECK(vertices[10].TCoords == v2f{0.375f, 0.416666657f}); CHECK(vertices[11].TCoords == v2f{0.375f, 0.583333313f}); CHECK(vertices[12].TCoords == v2f{0.708333313f, 0.625f}); CHECK(vertices[17].TCoords == v2f{0.541666687f, 0.458333343f}); CHECK(vertices[20].TCoords == v2f{0.208333328f, 0.416666657f}); CHECK(vertices[22].TCoords == v2f{0.375f, 0.416666657f}); } } } // https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/SimpleSparseAccessor SECTION("simple sparse accessor") { const auto mesh = loadMesh(model_stem + "simple_sparse_accessor.gltf"); REQUIRE(mesh != nullptr); const auto *vertices = reinterpret_cast( mesh->getMeshBuffer(0)->getVertices()); const std::array expectedPositions = { // Lower v3f(0, 0, 0), v3f(1, 0, 0), v3f(2, 0, 0), v3f(3, 0, 0), v3f(4, 0, 0), v3f(5, 0, 0), v3f(6, 0, 0), // Upper v3f(0, 1, 0), v3f(1, 2, 0), // overridden v3f(2, 1, 0), v3f(3, 3, 0), // overridden v3f(4, 1, 0), v3f(5, 4, 0), // overridden v3f(6, 1, 0), }; for (std::size_t i = 0; i < expectedPositions.size(); ++i) CHECK(vertices[i].Pos == expectedPositions[i]); } }