// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_ #include "CIrrDeviceSDL.h" #include "IEventReceiver.h" #include "IGUIElement.h" #include "IGUIEnvironment.h" #include "IImageLoader.h" #include "IFileSystem.h" #include "IVideoDriver.h" #include "os.h" #include "CTimer.h" #include "irrString.h" #include "Keycodes.h" #include "COSOperator.h" #include "SIrrCreationParameters.h" #include #include #include #include #ifdef _IRR_EMSCRIPTEN_PLATFORM_ #include #endif #include "CSDLManager.h" // Since SDL doesn't have mouse keys as keycodes we need to fall back to EKEY_CODE in some cases. static inline bool is_fake_key(irr::EKEY_CODE key) { switch (key) { case irr::KEY_LBUTTON: case irr::KEY_MBUTTON: case irr::KEY_RBUTTON: case irr::KEY_XBUTTON1: case irr::KEY_XBUTTON2: return true; default: return false; } } static int SDLDeviceInstances = 0; namespace irr { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ EM_BOOL CIrrDeviceSDL::MouseUpDownCallback(int eventType, const EmscriptenMouseEvent *event, void *userData) { // We need this callback so far only because otherwise "emscripten_request_pointerlock" calls will // fail as their request are infinitely deferred. // Not exactly certain why, maybe SDL does catch those mouse-events otherwise and not pass them on. return EM_FALSE; } EM_BOOL CIrrDeviceSDL::MouseEnterCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { CIrrDeviceSDL *This = static_cast(userData); SEvent irrevent; irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_ENTER_CANVAS; This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX; This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY; This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()? This->MouseYRel = mouseEvent->movementY; irrevent.MouseInput.ButtonStates = This->MouseButtonStates; // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet. irrevent.MouseInput.Shift = mouseEvent->shiftKey; irrevent.MouseInput.Control = mouseEvent->ctrlKey; This->postEventFromUser(irrevent); return EM_FALSE; } EM_BOOL CIrrDeviceSDL::MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) { CIrrDeviceSDL *This = static_cast(userData); SEvent irrevent; irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_LEAVE_CANVAS; This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX; This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY; This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()? This->MouseYRel = mouseEvent->movementY; irrevent.MouseInput.ButtonStates = This->MouseButtonStates; // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet. irrevent.MouseInput.Shift = mouseEvent->shiftKey; irrevent.MouseInput.Control = mouseEvent->ctrlKey; This->postEventFromUser(irrevent); return EM_FALSE; } #endif bool CIrrDeviceSDL::keyIsKnownSpecial(EKEY_CODE irrlichtKey) { switch (irrlichtKey) { // keys which are known to have safe special character interpretation // could need changes over time (removals and additions!) case KEY_RETURN: case KEY_PAUSE: case KEY_ESCAPE: case KEY_PRIOR: case KEY_NEXT: case KEY_HOME: case KEY_END: case KEY_LEFT: case KEY_UP: case KEY_RIGHT: case KEY_DOWN: case KEY_TAB: case KEY_PRINT: case KEY_SNAPSHOT: case KEY_INSERT: case KEY_BACK: case KEY_DELETE: case KEY_HELP: case KEY_APPS: case KEY_SLEEP: case KEY_F1: case KEY_F2: case KEY_F3: case KEY_F4: case KEY_F5: case KEY_F6: case KEY_F7: case KEY_F8: case KEY_F9: case KEY_F10: case KEY_F11: case KEY_F12: case KEY_F13: case KEY_F14: case KEY_F15: case KEY_F16: case KEY_F17: case KEY_F18: case KEY_F19: case KEY_F20: case KEY_F21: case KEY_F22: case KEY_F23: case KEY_F24: case KEY_NUMLOCK: case KEY_SCROLL: case KEY_LCONTROL: case KEY_RCONTROL: return true; default: return false; } } int CIrrDeviceSDL::findCharToPassToIrrlicht(uint32_t sdlKey, EKEY_CODE irrlichtKey, bool numlock) { switch (irrlichtKey) { // special cases that always return a char regardless of how the SDL keycode // looks case KEY_RETURN: case KEY_ESCAPE: return (int)irrlichtKey; // This is necessary for keys on the numpad because they don't use the same // keycodes as their non-numpad versions (whose keycodes correspond to chars), // but have their own SDL keycodes and their own Irrlicht keycodes (which // don't correspond to chars). case KEY_MULTIPLY: return '*'; case KEY_ADD: return '+'; case KEY_SUBTRACT: return '-'; case KEY_DIVIDE: return '/'; default: break; } if (numlock) { // Number keys on the numpad are also affected, but we only want them // to produce number chars when numlock is enabled. switch (irrlichtKey) { case KEY_NUMPAD0: return '0'; case KEY_NUMPAD1: return '1'; case KEY_NUMPAD2: return '2'; case KEY_NUMPAD3: return '3'; case KEY_NUMPAD4: return '4'; case KEY_NUMPAD5: return '5'; case KEY_NUMPAD6: return '6'; case KEY_NUMPAD7: return '7'; case KEY_NUMPAD8: return '8'; case KEY_NUMPAD9: return '9'; default: break; } } // SDL in-place ORs values with no character representation with 1<<30 // https://wiki.libsdl.org/SDL2/SDLKeycodeLookup // This also affects the numpad keys btw. if (sdlKey & (1 << 30)) return 0; switch (irrlichtKey) { case KEY_PRIOR: case KEY_NEXT: case KEY_HOME: case KEY_END: case KEY_LEFT: case KEY_UP: case KEY_RIGHT: case KEY_DOWN: case KEY_NUMLOCK: return 0; default: return sdlKey; } } std::variant CIrrDeviceSDL::getScancodeFromKey(const Keycode &key) const { u32 keynum = 0; if (const auto *keycode = std::get_if(&key)) { // Fake keys (e.g. mouse buttons): use EKEY_CODE since there is no corresponding scancode. if (is_fake_key(*keycode)) return *keycode; // Try to convert the EKEY_CODE to a SDL scancode. for (const auto &entry: KeyMap) { if (entry.second == *keycode) { keynum = entry.first; break; } } } else { keynum = std::get(key); } return (u32)SDL_GetScancodeFromKey(keynum); } Keycode CIrrDeviceSDL::getKeyFromScancode(const u32 scancode) const { auto keycode = SDL_GetKeyFromScancode((SDL_Scancode)scancode); const auto &keyentry = KeyMap.find(keycode); auto irrcode = keyentry != KeyMap.end() ? keyentry->second : KEY_UNKNOWN; auto keychar = findCharToPassToIrrlicht(keycode, irrcode, false); return Keycode(irrcode, keychar); } void CIrrDeviceSDL::resetReceiveTextInputEvents() { gui::IGUIElement *elem = GUIEnvironment->getFocus(); if (elem && elem->acceptsIME()) { // IBus seems to have an issue where dead keys and compose keys do not // work (specifically, the individual characters in the sequence are // sent as text input events instead of the result) when // SDL_StartTextInput() is called on the same input box. core::rect pos = elem->getAbsolutePosition(); if (!SDL_IsTextInputActive() || lastElemPos != pos) { lastElemPos = pos; SDL_Rect rect; rect.x = pos.UpperLeftCorner.X; rect.y = pos.UpperLeftCorner.Y; rect.w = pos.getWidth(); rect.h = pos.getHeight(); SDL_SetTextInputRect(&rect); SDL_StartTextInput(); } } else { SDL_StopTextInput(); } } //! constructor CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters ¶m) : CIrrDeviceStub(param), Window((SDL_Window *)param.WindowId), MouseX(0), MouseY(0), MouseXRel(0), MouseYRel(0), MouseButtonStates(0), Width(param.WindowSize.Width), Height(param.WindowSize.Height), Resizable(param.WindowResizable == 1 ? true : false), CurrentTouchCount(0), IsInBackground(false) { if (++SDLDeviceInstances == 1) { #ifdef __ANDROID__ // Blocking on pause causes problems with multiplayer. // see SDL_SetHint(SDL_HINT_ANDROID_BLOCK_ON_PAUSE, "0"); SDL_SetHint(SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO, "0"); SDL_SetHint(SDL_HINT_ANDROID_TRAP_BACK_BUTTON, "1"); // Minetest does its own screen keyboard handling. SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0"); #endif // Minetest has its own signal handler SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1"); // Disabling the compositor is not a good idea in windowed mode. // see SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) // These are not interesting for our use SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); SDL_SetHint(SDL_HINT_TV_REMOTE_AS_JOYSTICK, "0"); #endif #if SDL_VERSION_ATLEAST(2, 24, 0) // highdpi support on Windows SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "1"); #endif // Minetest has its own code to synthesize mouse events from touch events, // so we prevent SDL from doing it. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0"); #if defined(SDL_HINT_APP_NAME) SDL_SetHint(SDL_HINT_APP_NAME, "Luanti"); #endif // Set IME hints SDL_SetHint(SDL_HINT_IME_INTERNAL_EDITING, "1"); #if defined(SDL_HINT_IME_SHOW_UI) SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); #endif u32 flags = SDL_INIT_TIMER | SDL_INIT_EVENTS; if (CreationParams.DriverType != video::EDT_NULL) flags |= SDL_INIT_VIDEO; #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) flags |= SDL_INIT_JOYSTICK; #endif if (SDL_Init(flags) < 0) { os::Printer::log("Unable to initialize SDL", SDL_GetError(), ELL_ERROR); Close = true; } } // create keymap createKeyMap(); // create window if (CreationParams.DriverType != video::EDT_NULL) { if (!createWindow()) { Close = true; return; } } core::stringc sdlver = "SDL "; { SDL_version v{}; SDL_GetVersion(&v); sdlver += v.major; sdlver += "."; sdlver += v.minor; sdlver += "."; sdlver += v.patch; // the SDL team seems to intentionally number sdl2-compat this way: // if (v.patch >= 50) sdlver += " (compat)"; sdlver += " on "; sdlver += SDL_GetPlatform(); } Operator = new COSOperator(sdlver); if (SDLDeviceInstances == 1) { os::Printer::log(sdlver.c_str(), ELL_INFORMATION); } // create cursor control CursorControl = new CCursorControl(this); // create driver createDriver(); if (VideoDriver) { createGUIAndScene(); VideoDriver->OnResize(core::dimension2d(Width, Height)); } } //! destructor CIrrDeviceSDL::~CIrrDeviceSDL() { #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) const u32 numJoysticks = Joysticks.size(); for (u32 i = 0; i < numJoysticks; ++i) SDL_JoystickClose(Joysticks[i]); #endif if (Window && Context) { SDL_GL_MakeCurrent(Window, NULL); SDL_GL_DeleteContext(Context); } if (Window) { SDL_DestroyWindow(Window); } if (--SDLDeviceInstances == 0) { SDL_Quit(); os::Printer::log("Quit SDL", ELL_INFORMATION); } } void CIrrDeviceSDL::logAttributes() { core::stringc sdl_attr("SDL attribs:"); int value = 0; if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value) == 0) sdl_attr += core::stringc(" r:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value) == 0) sdl_attr += core::stringc(" g:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value) == 0) sdl_attr += core::stringc(" b:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &value) == 0) sdl_attr += core::stringc(" a:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value) == 0) sdl_attr += core::stringc(" depth:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &value) == 0) sdl_attr += core::stringc(" stencil:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value) == 0) sdl_attr += core::stringc(" doublebuf:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value) == 0) sdl_attr += core::stringc(" aa:") + core::stringc(value); if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value) == 0) sdl_attr += core::stringc(" aa-samples:") + core::stringc(value); os::Printer::log(sdl_attr.c_str()); } bool CIrrDeviceSDL::createWindow() { if (Close) return false; if (createWindowWithContext()) return true; if (CreationParams.DriverDebug) { CreationParams.DriverDebug = false; if (createWindowWithContext()) { os::Printer::log("DriverDebug reduced due to lack of support!"); // Turn it back on because the GL driver can maybe still do something useful. CreationParams.DriverDebug = true; return true; } } while (CreationParams.AntiAlias > 0) { CreationParams.AntiAlias--; if (createWindowWithContext()) { os::Printer::log("AntiAlias reduced/disabled due to lack of support!"); return true; } } if (CreationParams.WithAlphaChannel) { CreationParams.WithAlphaChannel = false; if (createWindowWithContext()) { os::Printer::log("WithAlphaChannel disabled due to lack of support!"); return true; } } if (CreationParams.Stencilbuffer) { CreationParams.Stencilbuffer = false; if (createWindowWithContext()) { os::Printer::log("Stencilbuffer disabled due to lack of support!"); return true; } } while (CreationParams.ZBufferBits > 16) { CreationParams.ZBufferBits -= 8; if (createWindowWithContext()) { os::Printer::log("ZBufferBits reduced due to lack of support!"); return true; } } while (CreationParams.Bits > 16) { CreationParams.Bits -= 8; if (createWindowWithContext()) { os::Printer::log("Bits reduced due to lack of support!"); return true; } } if (CreationParams.Stereobuffer) { CreationParams.Stereobuffer = false; if (createWindowWithContext()) { os::Printer::log("Stereobuffer disabled due to lack of support!"); return true; } } if (CreationParams.Doublebuffer) { // Try single buffer CreationParams.Doublebuffer = false; if (createWindowWithContext()) { os::Printer::log("Doublebuffer disabled due to lack of support!"); return true; } } os::Printer::log("Could not create window and context!", ELL_ERROR); return false; } bool CIrrDeviceSDL::createWindowWithContext() { u32 SDL_Flags = 0; SDL_Flags |= SDL_WINDOW_ALLOW_HIGHDPI; SDL_Flags |= getFullscreenFlag(CreationParams.Fullscreen); if (Resizable) SDL_Flags |= SDL_WINDOW_RESIZABLE; if (CreationParams.WindowMaximized) SDL_Flags |= SDL_WINDOW_MAXIMIZED; SDL_Flags |= SDL_WINDOW_OPENGL; SDL_GL_ResetAttributes(); #ifdef _IRR_EMSCRIPTEN_PLATFORM_ if (Width != 0 || Height != 0) emscripten_set_canvas_size(Width, Height); else { int w, h, fs; emscripten_get_canvas_size(&w, &h, &fs); Width = w; Height = h; } SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer ? 1 : 0); if (CreationParams.AntiAlias > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias); } else { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); } SDL_CreateWindowAndRenderer(0, 0, SDL_Flags, &Window, &Renderer); // 0,0 will use the canvas size logAttributes(); // "#canvas" is for the opengl context emscripten_set_mousedown_callback("#canvas", (void *)this, true, MouseUpDownCallback); emscripten_set_mouseup_callback("#canvas", (void *)this, true, MouseUpDownCallback); emscripten_set_mouseenter_callback("#canvas", (void *)this, false, MouseEnterCallback); emscripten_set_mouseleave_callback("#canvas", (void *)this, false, MouseLeaveCallback); return true; #else // !_IRR_EMSCRIPTEN_PLATFORM_ switch (CreationParams.DriverType) { case video::EDT_OPENGL: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); break; case video::EDT_OPENGL3: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); break; case video::EDT_OGLES2: case video::EDT_WEBGL1: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); break; default: assert(false); } if (CreationParams.DriverDebug) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG); } if (CreationParams.Bits == 16) { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0); } else { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0); } SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0); SDL_GL_SetAttribute(SDL_GL_STEREO, CreationParams.Stereobuffer); if (CreationParams.AntiAlias > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias); } else { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); } Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags); if (!Window) { os::Printer::log("Could not create window", SDL_GetError(), ELL_WARNING); return false; } Context = SDL_GL_CreateContext(Window); if (!Context) { os::Printer::log("Could not create context", SDL_GetError(), ELL_WARNING); SDL_DestroyWindow(Window); Window = nullptr; return false; } updateSizeAndScale(); if (ScaleX != 1.0f || ScaleY != 1.0f) { // The given window size is in pixels, not in screen coordinates. // We can only do the conversion now since we didn't know the scale before. SDL_SetWindowSize(Window, static_cast(CreationParams.WindowSize.Width / ScaleX), static_cast(CreationParams.WindowSize.Height / ScaleY)); // Re-center, otherwise large, non-maximized windows go offscreen. SDL_SetWindowPosition(Window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); updateSizeAndScale(); } return true; #endif // !_IRR_EMSCRIPTEN_PLATFORM_ } //! create the driver void CIrrDeviceSDL::createDriver() { if (CreationParams.DriverType == video::EDT_NULL) { VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize); return; } ContextManager = new video::CSDLManager(this); switch (CreationParams.DriverType) { case video::EDT_OPENGL: VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager); break; case video::EDT_OPENGL3: VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager); break; case video::EDT_OGLES2: VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager); break; case video::EDT_WEBGL1: VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager); break; default:; } if (!VideoDriver) os::Printer::log("Could not create video driver", ELL_ERROR); } static int wrap_PollEvent(SDL_Event *ev) { u32 t0 = os::Timer::getRealTime(); int ret = SDL_PollEvent(ev); u32 d = os::Timer::getRealTime() - t0; if (d >= 5) { auto msg = std::string("SDL_PollEvent took too long: ") + std::to_string(d) + "ms"; // 50ms delay => more than three missed frames (at 60fps) os::Printer::log(msg.c_str(), d >= 50 ? ELL_WARNING : ELL_INFORMATION); } return ret; } //! runs the device. Returns false if device wants to be deleted bool CIrrDeviceSDL::run() { os::Timer::tick(); SEvent irrevent; SDL_Event SDL_event; while (!Close && wrap_PollEvent(&SDL_event)) { // os::Printer::log("event: ", core::stringc((int)SDL_event.type).c_str(), ELL_INFORMATION); // just for debugging irrevent = {}; switch (SDL_event.type) { case SDL_MOUSEMOTION: { SDL_Keymod keymod = SDL_GetModState(); irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED; MouseXRel = static_cast(SDL_event.motion.xrel * ScaleX); MouseYRel = static_cast(SDL_event.motion.yrel * ScaleY); if (!SDL_GetRelativeMouseMode()) { MouseX = static_cast(SDL_event.motion.x * ScaleX); MouseY = static_cast(SDL_event.motion.y * ScaleY); } else { MouseX += MouseXRel; MouseY += MouseYRel; } irrevent.MouseInput.X = MouseX; irrevent.MouseInput.Y = MouseY; irrevent.MouseInput.ButtonStates = MouseButtonStates; irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0; irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0; postEventFromUser(irrevent); break; } case SDL_MOUSEWHEEL: { SDL_Keymod keymod = SDL_GetModState(); irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL; #if SDL_VERSION_ATLEAST(2, 0, 18) irrevent.MouseInput.Wheel = SDL_event.wheel.preciseY; #else irrevent.MouseInput.Wheel = SDL_event.wheel.y; #endif irrevent.MouseInput.ButtonStates = MouseButtonStates; irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0; irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0; irrevent.MouseInput.X = MouseX; irrevent.MouseInput.Y = MouseY; // wheel y can be 0 if scrolling sideways if (irrevent.MouseInput.Wheel == 0.0f) break; postEventFromUser(irrevent); break; } case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { SDL_Keymod keymod = SDL_GetModState(); irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT; irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED; // value to be ignored #ifdef _IRR_EMSCRIPTEN_PLATFORM_ // Handle mouselocking in emscripten in Windowed mode. // In fullscreen SDL will handle it. // The behavior we want windowed is - when the canvas was clicked then // we will lock the mouse-pointer if it should be invisible. // For security reasons this will be delayed until the next mouse-up event. // We do not pass on this event as we don't want the activation click to do anything. if (SDL_event.type == SDL_MOUSEBUTTONDOWN && !isFullscreen()) { EmscriptenPointerlockChangeEvent pointerlockStatus; // let's hope that test is not expensive ... if (emscripten_get_pointerlock_status(&pointerlockStatus) == EMSCRIPTEN_RESULT_SUCCESS) { if (CursorControl->isVisible() && pointerlockStatus.isActive) { emscripten_exit_pointerlock(); return !Close; } else if (!CursorControl->isVisible() && !pointerlockStatus.isActive) { emscripten_request_pointerlock(0, true); return !Close; } } } #endif auto button = SDL_event.button.button; #ifdef __ANDROID__ // Android likes to send the right mouse button as the back button. // According to some web searches I did, this is probably // vendor/device-specific. // Since a working right mouse button is very important for // Minetest, we have this little hack. if (button == SDL_BUTTON_X2) button = SDL_BUTTON_RIGHT; #endif switch (button) { case SDL_BUTTON_LEFT: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_LEFT; } else { irrevent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP; MouseButtonStates &= ~irr::EMBSM_LEFT; } break; case SDL_BUTTON_RIGHT: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_RMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_RIGHT; } else { irrevent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP; MouseButtonStates &= ~irr::EMBSM_RIGHT; } break; case SDL_BUTTON_MIDDLE: if (SDL_event.type == SDL_MOUSEBUTTONDOWN) { irrevent.MouseInput.Event = irr::EMIE_MMOUSE_PRESSED_DOWN; MouseButtonStates |= irr::EMBSM_MIDDLE; } else { irrevent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP; MouseButtonStates &= ~irr::EMBSM_MIDDLE; } break; // Since Irrlicht does not have event types for X1/X2 buttons, we simply pass // those as keycodes instead. This is relatively hacky but avoids the effort of // adding more mouse events that will be discarded anyway once we switch to SDL case SDL_BUTTON_X1: irrevent.EventType = irr::EET_KEY_INPUT_EVENT; irrevent.KeyInput.Key = irr::KEY_XBUTTON1; break; case SDL_BUTTON_X2: irrevent.EventType = irr::EET_KEY_INPUT_EVENT; irrevent.KeyInput.Key = irr::KEY_XBUTTON2; break; } bool shift = (keymod & KMOD_SHIFT) != 0; bool control = (keymod & KMOD_CTRL) != 0; if (irrevent.EventType == irr::EET_MOUSE_INPUT_EVENT && irrevent.MouseInput.Event != irr::EMIE_MOUSE_MOVED) { irrevent.MouseInput.ButtonStates = MouseButtonStates; irrevent.MouseInput.X = static_cast(SDL_event.button.x * ScaleX); irrevent.MouseInput.Y = static_cast(SDL_event.button.y * ScaleY); irrevent.MouseInput.Shift = shift; irrevent.MouseInput.Control = control; postEventFromUser(irrevent); if (irrevent.MouseInput.Event >= EMIE_LMOUSE_PRESSED_DOWN && irrevent.MouseInput.Event <= EMIE_MMOUSE_PRESSED_DOWN) { u32 clicks = checkSuccessiveClicks(irrevent.MouseInput.X, irrevent.MouseInput.Y, irrevent.MouseInput.Event); if (clicks == 2) { irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_DOUBLE_CLICK + irrevent.MouseInput.Event - EMIE_LMOUSE_PRESSED_DOWN); postEventFromUser(irrevent); } else if (clicks == 3) { irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_TRIPLE_CLICK + irrevent.MouseInput.Event - EMIE_LMOUSE_PRESSED_DOWN); postEventFromUser(irrevent); } } } else if (irrevent.EventType == irr::EET_KEY_INPUT_EVENT) { irrevent.KeyInput.Char = 0; irrevent.KeyInput.PressedDown = SDL_event.type == SDL_MOUSEBUTTONDOWN; irrevent.KeyInput.Shift = shift; irrevent.KeyInput.Control = control; postEventFromUser(irrevent); } break; } case SDL_TEXTINPUT: { irrevent.EventType = irr::EET_STRING_INPUT_EVENT; irrevent.StringInput.Str = new core::stringw(); irr::core::utf8ToWString(*irrevent.StringInput.Str, SDL_event.text.text); postEventFromUser(irrevent); delete irrevent.StringInput.Str; irrevent.StringInput.Str = NULL; } break; case SDL_KEYDOWN: case SDL_KEYUP: { auto keysym = SDL_event.key.keysym.sym; auto scancode = SDL_event.key.keysym.scancode; // Treat AC_BACK as the Escape key if (scancode == SDL_SCANCODE_AC_BACK) { scancode = SDL_SCANCODE_ESCAPE; keysym = SDLK_ESCAPE; } const auto &entry = KeyMap.find(keysym); auto key = entry == KeyMap.end() ? KEY_UNKNOWN : entry->second; if (!Keycode::isValid(key)) os::Printer::log("keycode not mapped", core::stringc(keysym), ELL_DEBUG); // Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0) break; irrevent.EventType = irr::EET_KEY_INPUT_EVENT; irrevent.KeyInput.Key = key; irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN); irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0; irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL) != 0; irrevent.KeyInput.Char = findCharToPassToIrrlicht(keysym, key, (SDL_event.key.keysym.mod & KMOD_NUM) != 0); irrevent.KeyInput.SystemKeyCode = scancode; postEventFromUser(irrevent); } break; case SDL_QUIT: Close = true; break; case SDL_WINDOWEVENT: switch (SDL_event.window.event) { case SDL_WINDOWEVENT_RESIZED: case SDL_WINDOWEVENT_SIZE_CHANGED: #if SDL_VERSION_ATLEAST(2, 0, 18) case SDL_WINDOWEVENT_DISPLAY_CHANGED: #endif u32 old_w = Width, old_h = Height; f32 old_scale_x = ScaleX, old_scale_y = ScaleY; updateSizeAndScale(); if (old_w != Width || old_h != Height) { if (VideoDriver) VideoDriver->OnResize(core::dimension2d(Width, Height)); } if (old_scale_x != ScaleX || old_scale_y != ScaleY) { irrevent.EventType = EET_APPLICATION_EVENT; irrevent.ApplicationEvent.EventType = EAET_DPI_CHANGED; postEventFromUser(irrevent); } break; } break; case SDL_USEREVENT: irrevent.EventType = irr::EET_USER_EVENT; irrevent.UserEvent.code = SDL_event.user.code; irrevent.UserEvent.UserData1 = reinterpret_cast(SDL_event.user.data1); irrevent.UserEvent.UserData2 = reinterpret_cast(SDL_event.user.data2); postEventFromUser(irrevent); break; case SDL_FINGERDOWN: irrevent.EventType = EET_TOUCH_INPUT_EVENT; irrevent.TouchInput.Event = ETIE_PRESSED_DOWN; irrevent.TouchInput.ID = SDL_event.tfinger.fingerId; irrevent.TouchInput.X = static_cast(SDL_event.tfinger.x * Width); irrevent.TouchInput.Y = static_cast(SDL_event.tfinger.y * Height); CurrentTouchCount++; irrevent.TouchInput.touchedCount = CurrentTouchCount; postEventFromUser(irrevent); break; case SDL_FINGERMOTION: irrevent.EventType = EET_TOUCH_INPUT_EVENT; irrevent.TouchInput.Event = ETIE_MOVED; irrevent.TouchInput.ID = SDL_event.tfinger.fingerId; irrevent.TouchInput.X = static_cast(SDL_event.tfinger.x * Width); irrevent.TouchInput.Y = static_cast(SDL_event.tfinger.y * Height); irrevent.TouchInput.touchedCount = CurrentTouchCount; postEventFromUser(irrevent); break; case SDL_FINGERUP: irrevent.EventType = EET_TOUCH_INPUT_EVENT; irrevent.TouchInput.Event = ETIE_LEFT_UP; irrevent.TouchInput.ID = SDL_event.tfinger.fingerId; irrevent.TouchInput.X = static_cast(SDL_event.tfinger.x * Width); irrevent.TouchInput.Y = static_cast(SDL_event.tfinger.y * Height); // To match Android behavior, still count the pointer that was // just released. irrevent.TouchInput.touchedCount = CurrentTouchCount; if (CurrentTouchCount > 0) { CurrentTouchCount--; } postEventFromUser(irrevent); break; // Contrary to what the SDL documentation says, SDL_APP_WILLENTERBACKGROUND // and SDL_APP_WILLENTERFOREGROUND are actually sent in onStop/onStart, // not onPause/onResume, on recent Android versions. This can be verified // by testing or by looking at the org.libsdl.app.SDLActivity Java code. // -> This means we can use them to implement isWindowVisible(). case SDL_APP_WILLENTERBACKGROUND: IsInBackground = true; break; case SDL_APP_WILLENTERFOREGROUND: IsInBackground = false; break; case SDL_RENDER_TARGETS_RESET: os::Printer::log("Received SDL_RENDER_TARGETS_RESET. Rendering is probably broken.", ELL_ERROR); break; case SDL_RENDER_DEVICE_RESET: os::Printer::log("Received SDL_RENDER_DEVICE_RESET. Rendering is probably broken.", ELL_ERROR); break; default: break; } // end switch resetReceiveTextInputEvents(); } // end while #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) // TODO: Check if the multiple open/close calls are too expensive, then // open/close in the constructor/destructor instead // update joystick states manually SDL_JoystickUpdate(); // we'll always send joystick input events... SEvent joyevent; joyevent.EventType = EET_JOYSTICK_INPUT_EVENT; for (u32 i = 0; i < Joysticks.size(); ++i) { SDL_Joystick *joystick = Joysticks[i]; if (joystick) { int j; // query all buttons const int numButtons = core::min_(SDL_JoystickNumButtons(joystick), 32); joyevent.JoystickEvent.ButtonStates = 0; for (j = 0; j < numButtons; ++j) joyevent.JoystickEvent.ButtonStates |= (SDL_JoystickGetButton(joystick, j) << j); // query all axes, already in correct range const int numAxes = core::min_(SDL_JoystickNumAxes(joystick), (int)SEvent::SJoystickEvent::NUMBER_OF_AXES); joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_X] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Y] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Z] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_R] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_U] = 0; joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_V] = 0; for (j = 0; j < numAxes; ++j) joyevent.JoystickEvent.Axis[j] = SDL_JoystickGetAxis(joystick, j); // we can only query one hat, SDL only supports 8 directions if (SDL_JoystickNumHats(joystick) > 0) { switch (SDL_JoystickGetHat(joystick, 0)) { case SDL_HAT_UP: joyevent.JoystickEvent.POV = 0; break; case SDL_HAT_RIGHTUP: joyevent.JoystickEvent.POV = 4500; break; case SDL_HAT_RIGHT: joyevent.JoystickEvent.POV = 9000; break; case SDL_HAT_RIGHTDOWN: joyevent.JoystickEvent.POV = 13500; break; case SDL_HAT_DOWN: joyevent.JoystickEvent.POV = 18000; break; case SDL_HAT_LEFTDOWN: joyevent.JoystickEvent.POV = 22500; break; case SDL_HAT_LEFT: joyevent.JoystickEvent.POV = 27000; break; case SDL_HAT_LEFTUP: joyevent.JoystickEvent.POV = 31500; break; case SDL_HAT_CENTERED: default: joyevent.JoystickEvent.POV = 65535; break; } } else { joyevent.JoystickEvent.POV = 65535; } // we map the number directly joyevent.JoystickEvent.Joystick = static_cast(i); // now post the event postEventFromUser(joyevent); // and close the joystick } } #endif return !Close; } //! Activate any joysticks, and generate events for them. bool CIrrDeviceSDL::activateJoysticks(core::array &joystickInfo) { #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) joystickInfo.clear(); // we can name up to 256 different joysticks const int numJoysticks = core::min_(SDL_NumJoysticks(), 256); Joysticks.reallocate(numJoysticks); joystickInfo.reallocate(numJoysticks); int joystick = 0; for (; joystick < numJoysticks; ++joystick) { Joysticks.push_back(SDL_JoystickOpen(joystick)); SJoystickInfo info; info.Joystick = joystick; info.Axes = SDL_JoystickNumAxes(Joysticks[joystick]); info.Buttons = SDL_JoystickNumButtons(Joysticks[joystick]); info.Name = SDL_JoystickName(Joysticks[joystick]); info.PovHat = (SDL_JoystickNumHats(Joysticks[joystick]) > 0) ? SJoystickInfo::POV_HAT_PRESENT : SJoystickInfo::POV_HAT_ABSENT; joystickInfo.push_back(info); } for (joystick = 0; joystick < (int)joystickInfo.size(); ++joystick) { char logString[256]; snprintf_irr(logString, sizeof(logString), "Found joystick %d, %d axes, %d buttons '%s'", joystick, joystickInfo[joystick].Axes, joystickInfo[joystick].Buttons, joystickInfo[joystick].Name.c_str()); os::Printer::log(logString, ELL_INFORMATION); } return true; #endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_ return false; } void CIrrDeviceSDL::updateSizeAndScale() { int window_w, window_h; SDL_GetWindowSize(Window, &window_w, &window_h); int drawable_w, drawable_h; SDL_GL_GetDrawableSize(Window, &drawable_w, &drawable_h); ScaleX = (float)drawable_w / (float)window_w; ScaleY = (float)drawable_h / (float)window_h; Width = drawable_w; Height = drawable_h; } //! Get the display density in dots per inch. float CIrrDeviceSDL::getDisplayDensity() const { // assume 96 dpi return std::max(ScaleX * 96.0f, ScaleY * 96.0f); } void CIrrDeviceSDL::SwapWindow() { SDL_GL_SwapWindow(Window); } //! pause execution temporarily void CIrrDeviceSDL::yield() { SDL_Delay(0); } //! pause execution for a specified time void CIrrDeviceSDL::sleep(u32 timeMs, bool pauseTimer) { const bool wasStopped = Timer ? Timer->isStopped() : true; if (pauseTimer && !wasStopped) Timer->stop(); SDL_Delay(timeMs); if (pauseTimer && !wasStopped) Timer->start(); } //! sets the caption of the window void CIrrDeviceSDL::setWindowCaption(const wchar_t *text) { core::stringc textc; core::wStringToUTF8(textc, text); SDL_SetWindowTitle(Window, textc.c_str()); } //! Sets the window icon. bool CIrrDeviceSDL::setWindowIcon(const video::IImage *img) { if (!Window) return false; u32 height = img->getDimension().Height; u32 width = img->getDimension().Width; SDL_Surface *surface = SDL_CreateRGBSurface(0, width, height, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); if (!surface) { os::Printer::log("Failed to create SDL suface", ELL_ERROR); return false; } SDL_LockSurface(surface); bool succ = img->copyToNoScaling(surface->pixels, width, height, video::ECF_A8R8G8B8, surface->pitch); SDL_UnlockSurface(surface); if (!succ) { os::Printer::log("Could not copy icon image. Is the format not ECF_A8R8G8B8?", ELL_ERROR); SDL_FreeSurface(surface); return false; } SDL_SetWindowIcon(Window, surface); SDL_FreeSurface(surface); return true; } //! notifies the device that it should close itself void CIrrDeviceSDL::closeDevice() { Close = true; } //! Sets if the window should be resizable in windowed mode. void CIrrDeviceSDL::setResizable(bool resize) { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ os::Printer::log("Resizable not available on the web.", ELL_WARNING); return; #else // !_IRR_EMSCRIPTEN_PLATFORM_ if (resize != Resizable) { if (Window) { SDL_SetWindowResizable(Window, (SDL_bool)resize); } Resizable = resize; } #endif // !_IRR_EMSCRIPTEN_PLATFORM_ } //! Minimizes window if possible void CIrrDeviceSDL::minimizeWindow() { if (Window) SDL_MinimizeWindow(Window); } //! Maximize window void CIrrDeviceSDL::maximizeWindow() { if (Window) SDL_MaximizeWindow(Window); } //! Get the position of this window on screen core::position2di CIrrDeviceSDL::getWindowPosition() { return core::position2di(-1, -1); } //! Restore original window size void CIrrDeviceSDL::restoreWindow() { if (Window) SDL_RestoreWindow(Window); } bool CIrrDeviceSDL::isWindowMaximized() const { return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MAXIMIZED) != 0; } bool CIrrDeviceSDL::isFullscreen() const { if (!Window) return false; u32 flags = SDL_GetWindowFlags(Window); return (flags & SDL_WINDOW_FULLSCREEN) != 0 || (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0; } u32 CIrrDeviceSDL::getFullscreenFlag(bool fullscreen) { if (!fullscreen) return 0; #ifdef _IRR_EMSCRIPTEN_PLATFORM_ return SDL_WINDOW_FULLSCREEN; #else return SDL_WINDOW_FULLSCREEN_DESKTOP; #endif } bool CIrrDeviceSDL::setFullscreen(bool fullscreen) { if (!Window) return false; // The SDL wiki says that this may trigger SDL_RENDER_TARGETS_RESET, but // looking at the SDL source, this only happens with D3D, so it's not // relevant to us. bool success = SDL_SetWindowFullscreen(Window, getFullscreenFlag(fullscreen)) == 0; if (!success) os::Printer::log("SDL_SetWindowFullscreen failed", SDL_GetError(), ELL_ERROR); return success; } bool CIrrDeviceSDL::isWindowVisible() const { return !IsInBackground; } //! Checks if the Irrlicht device supports touch events. bool CIrrDeviceSDL::supportsTouchEvents() const { return true; } //! returns if window is active. if not, nothing need to be drawn bool CIrrDeviceSDL::isWindowActive() const { #ifdef _IRR_EMSCRIPTEN_PLATFORM_ // Hidden test only does something in some browsers (when tab in background or window is minimized) // In other browsers code automatically doesn't seem to be called anymore. EmscriptenVisibilityChangeEvent emVisibility; if (emscripten_get_visibility_status(&emVisibility) == EMSCRIPTEN_RESULT_SUCCESS) { if (emVisibility.hidden) return false; } #endif const u32 windowFlags = SDL_GetWindowFlags(Window); return windowFlags & SDL_WINDOW_SHOWN && windowFlags & SDL_WINDOW_INPUT_FOCUS; } //! returns if window has focus. bool CIrrDeviceSDL::isWindowFocused() const { return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_INPUT_FOCUS) != 0; } //! returns if window is minimized. bool CIrrDeviceSDL::isWindowMinimized() const { return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MINIMIZED) != 0; } //! returns color format of the window. video::ECOLOR_FORMAT CIrrDeviceSDL::getColorFormat() const { if (Window) { SDL_Surface *surface = SDL_GetWindowSurface(Window); if (surface->format->BitsPerPixel == 16) { if (surface->format->Amask != 0) return video::ECF_A1R5G5B5; else return video::ECF_R5G6B5; } else { if (surface->format->Amask != 0) return video::ECF_A8R8G8B8; else return video::ECF_R8G8B8; } } else return CIrrDeviceStub::getColorFormat(); } void CIrrDeviceSDL::createKeyMap() { // I don't know if this is the best method to create // the lookuptable, but I'll leave it like that until // I find a better version. // buttons missing KeyMap.emplace(SDLK_BACKSPACE, KEY_BACK); KeyMap.emplace(SDLK_TAB, KEY_TAB); KeyMap.emplace(SDLK_CLEAR, KEY_CLEAR); KeyMap.emplace(SDLK_RETURN, KEY_RETURN); // combined modifiers missing KeyMap.emplace(SDLK_PAUSE, KEY_PAUSE); KeyMap.emplace(SDLK_CAPSLOCK, KEY_CAPITAL); // asian letter keys missing KeyMap.emplace(SDLK_ESCAPE, KEY_ESCAPE); // asian letter keys missing KeyMap.emplace(SDLK_SPACE, KEY_SPACE); KeyMap.emplace(SDLK_PAGEUP, KEY_PRIOR); KeyMap.emplace(SDLK_PAGEDOWN, KEY_NEXT); KeyMap.emplace(SDLK_END, KEY_END); KeyMap.emplace(SDLK_HOME, KEY_HOME); KeyMap.emplace(SDLK_LEFT, KEY_LEFT); KeyMap.emplace(SDLK_UP, KEY_UP); KeyMap.emplace(SDLK_RIGHT, KEY_RIGHT); KeyMap.emplace(SDLK_DOWN, KEY_DOWN); // select missing KeyMap.emplace(SDLK_PRINTSCREEN, KEY_PRINT); // execute missing KeyMap.emplace(SDLK_PRINTSCREEN, KEY_SNAPSHOT); KeyMap.emplace(SDLK_INSERT, KEY_INSERT); KeyMap.emplace(SDLK_DELETE, KEY_DELETE); KeyMap.emplace(SDLK_HELP, KEY_HELP); KeyMap.emplace(SDLK_0, KEY_KEY_0); KeyMap.emplace(SDLK_1, KEY_KEY_1); KeyMap.emplace(SDLK_2, KEY_KEY_2); KeyMap.emplace(SDLK_3, KEY_KEY_3); KeyMap.emplace(SDLK_4, KEY_KEY_4); KeyMap.emplace(SDLK_5, KEY_KEY_5); KeyMap.emplace(SDLK_6, KEY_KEY_6); KeyMap.emplace(SDLK_7, KEY_KEY_7); KeyMap.emplace(SDLK_8, KEY_KEY_8); KeyMap.emplace(SDLK_9, KEY_KEY_9); KeyMap.emplace(SDLK_a, KEY_KEY_A); KeyMap.emplace(SDLK_b, KEY_KEY_B); KeyMap.emplace(SDLK_c, KEY_KEY_C); KeyMap.emplace(SDLK_d, KEY_KEY_D); KeyMap.emplace(SDLK_e, KEY_KEY_E); KeyMap.emplace(SDLK_f, KEY_KEY_F); KeyMap.emplace(SDLK_g, KEY_KEY_G); KeyMap.emplace(SDLK_h, KEY_KEY_H); KeyMap.emplace(SDLK_i, KEY_KEY_I); KeyMap.emplace(SDLK_j, KEY_KEY_J); KeyMap.emplace(SDLK_k, KEY_KEY_K); KeyMap.emplace(SDLK_l, KEY_KEY_L); KeyMap.emplace(SDLK_m, KEY_KEY_M); KeyMap.emplace(SDLK_n, KEY_KEY_N); KeyMap.emplace(SDLK_o, KEY_KEY_O); KeyMap.emplace(SDLK_p, KEY_KEY_P); KeyMap.emplace(SDLK_q, KEY_KEY_Q); KeyMap.emplace(SDLK_r, KEY_KEY_R); KeyMap.emplace(SDLK_s, KEY_KEY_S); KeyMap.emplace(SDLK_t, KEY_KEY_T); KeyMap.emplace(SDLK_u, KEY_KEY_U); KeyMap.emplace(SDLK_v, KEY_KEY_V); KeyMap.emplace(SDLK_w, KEY_KEY_W); KeyMap.emplace(SDLK_x, KEY_KEY_X); KeyMap.emplace(SDLK_y, KEY_KEY_Y); KeyMap.emplace(SDLK_z, KEY_KEY_Z); KeyMap.emplace(SDLK_LGUI, KEY_LWIN); KeyMap.emplace(SDLK_RGUI, KEY_RWIN); // apps missing KeyMap.emplace(SDLK_POWER, KEY_SLEEP); //?? KeyMap.emplace(SDLK_KP_0, KEY_NUMPAD0); KeyMap.emplace(SDLK_KP_1, KEY_NUMPAD1); KeyMap.emplace(SDLK_KP_2, KEY_NUMPAD2); KeyMap.emplace(SDLK_KP_3, KEY_NUMPAD3); KeyMap.emplace(SDLK_KP_4, KEY_NUMPAD4); KeyMap.emplace(SDLK_KP_5, KEY_NUMPAD5); KeyMap.emplace(SDLK_KP_6, KEY_NUMPAD6); KeyMap.emplace(SDLK_KP_7, KEY_NUMPAD7); KeyMap.emplace(SDLK_KP_8, KEY_NUMPAD8); KeyMap.emplace(SDLK_KP_9, KEY_NUMPAD9); KeyMap.emplace(SDLK_KP_MULTIPLY, KEY_MULTIPLY); KeyMap.emplace(SDLK_KP_PLUS, KEY_ADD); KeyMap.emplace(SDLK_KP_ENTER, KEY_RETURN); KeyMap.emplace(SDLK_KP_MINUS, KEY_SUBTRACT); KeyMap.emplace(SDLK_KP_PERIOD, KEY_DECIMAL); KeyMap.emplace(SDLK_KP_DIVIDE, KEY_DIVIDE); KeyMap.emplace(SDLK_F1, KEY_F1); KeyMap.emplace(SDLK_F2, KEY_F2); KeyMap.emplace(SDLK_F3, KEY_F3); KeyMap.emplace(SDLK_F4, KEY_F4); KeyMap.emplace(SDLK_F5, KEY_F5); KeyMap.emplace(SDLK_F6, KEY_F6); KeyMap.emplace(SDLK_F7, KEY_F7); KeyMap.emplace(SDLK_F8, KEY_F8); KeyMap.emplace(SDLK_F9, KEY_F9); KeyMap.emplace(SDLK_F10, KEY_F10); KeyMap.emplace(SDLK_F11, KEY_F11); KeyMap.emplace(SDLK_F12, KEY_F12); KeyMap.emplace(SDLK_F13, KEY_F13); KeyMap.emplace(SDLK_F14, KEY_F14); KeyMap.emplace(SDLK_F15, KEY_F15); // no higher F-keys KeyMap.emplace(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK); KeyMap.emplace(SDLK_SCROLLLOCK, KEY_SCROLL); KeyMap.emplace(SDLK_LSHIFT, KEY_LSHIFT); KeyMap.emplace(SDLK_RSHIFT, KEY_RSHIFT); KeyMap.emplace(SDLK_LCTRL, KEY_LCONTROL); KeyMap.emplace(SDLK_RCTRL, KEY_RCONTROL); KeyMap.emplace(SDLK_LALT, KEY_LMENU); KeyMap.emplace(SDLK_RALT, KEY_RMENU); KeyMap.emplace(SDLK_PLUS, KEY_PLUS); KeyMap.emplace(SDLK_COMMA, KEY_COMMA); KeyMap.emplace(SDLK_MINUS, KEY_MINUS); KeyMap.emplace(SDLK_PERIOD, KEY_PERIOD); // some special keys missing } void CIrrDeviceSDL::CCursorControl::initCursors() { Cursors.reserve(gui::ECI_COUNT); Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW)); // ECI_NORMAL Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR)); // ECI_CROSS Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND)); // ECI_HAND Cursors.emplace_back(nullptr); // ECI_HELP Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM)); // ECI_IBEAM Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO)); // ECI_NO Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT)); // ECI_WAIT Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL)); // ECI_SIZEALL Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW)); // ECI_SIZENESW Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE)); // ECI_SIZENWSE Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS)); // ECI_SIZENS Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE)); // ECI_SIZEWE Cursors.emplace_back(nullptr); // ECI_UP } } // end namespace irr #endif // _IRR_COMPILE_WITH_SDL_DEVICE_