-- Safeguard against too much optimization. This way the results cannot be optimized -- away, but they can be garbage collected (due to __mode = "k"). _G._bench_content_ids_data = setmetatable({}, {__mode = "k"}) local function bench_name2content() local t = {} _G._bench_content_ids_data[t] = true local get_content_id = core.get_content_id local start = core.get_us_time() for i = 1, 200 do for name in pairs(core.registered_nodes) do t[#t + 1] = get_content_id(name) end end local finish = core.get_us_time() return (finish - start) / 1000 end local function bench_content2name() local t = {} _G._bench_content_ids_data[t] = true -- Try to estimate the highest content ID that's used -- (not accurate but good enough for this test) local n = 0 for _ in pairs(core.registered_nodes) do n = n + 1 end local get_name_from_content_id = core.get_name_from_content_id local start = core.get_us_time() for i = 1, 200 do for j = 0, n do t[#t + 1] = get_name_from_content_id(j) end end local finish = core.get_us_time() return (finish - start) / 1000 end core.register_chatcommand("bench_name2content", { params = "", description = "Benchmark: Conversion from node names to content IDs", func = function(name, param) core.chat_send_player(name, "Benchmarking core.get_content_id. Warming up ...") bench_name2content() core.chat_send_player(name, "Warming up finished, now benchmarking ...") local time = bench_name2content() return true, ("Time: %.2f ms"):format(time) end, }) core.register_chatcommand("bench_content2name", { params = "", description = "Benchmark: Conversion from content IDs to node names", func = function(name, param) core.chat_send_player(name, "Benchmarking core.get_name_from_content_id. Warming up ...") bench_content2name() core.chat_send_player(name, "Warming up finished, now benchmarking ...") local time = bench_content2name() return true, ("Time: %.2f ms"):format(time) end, }) local function get_positions_cube(ppos) local pos_list = {} local i = 1 for x=2,100 do for y=2,100 do for z=2,100 do pos_list[i] = ppos:offset(x, y, z) i = i + 1 end end end return pos_list end core.register_chatcommand("bench_bulk_set_node", { params = "", description = "Benchmark: Bulk-set 99×99×99 stone nodes", func = function(name, param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos_list = get_positions_cube(player:get_pos()) core.chat_send_player(name, "Benchmarking core.bulk_set_node. Warming up ...") -- warm up with stone to prevent having different callbacks -- due to different node topology core.bulk_set_node(pos_list, {name = "mapgen_stone"}) core.chat_send_player(name, "Warming up finished, now benchmarking ...") local start_time = core.get_us_time() for i=1,#pos_list do core.set_node(pos_list[i], {name = "mapgen_stone"}) end local middle_time = core.get_us_time() core.bulk_set_node(pos_list, {name = "mapgen_stone"}) local end_time = core.get_us_time() local msg = string.format("Benchmark results: core.set_node loop: %.2f ms; core.bulk_set_node: %.2f ms", ((middle_time - start_time)) / 1000, ((end_time - middle_time)) / 1000 ) print(msg) return true, msg end, }) core.register_chatcommand("bench_bulk_get_node", { params = "", description = "Benchmark: Bulk-get 99×99×99 nodes", func = function(name, param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos_list = get_positions_cube(player:get_pos()) local function bench() local start_time = core.get_us_time() local dummy = 0 for i=1,#pos_list do local n = core.get_node(pos_list[i]) -- Make sure the name lookup is not optimized away dummy = dummy + #n.name end return core.get_us_time() - start_time end core.chat_send_player(name, "Benchmarking core.get_node. Warming up ...") bench() core.chat_send_player(name, "Warming up finished, now benchmarking ...") local result_us = bench() local msg = string.format("Benchmark results: core.get_node loop 1: %.2f ms", result_us / 1000) print(msg) return true, msg end, }) core.register_chatcommand("bench_bulk_get_node_raw", { params = "", description = "Benchmark: Bulk-get 99×99×99 nodes with raw API", func = function(name, param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos_list = get_positions_cube(player:get_pos()) local function bench() local start_time = core.get_us_time() local dummy = 0 for i=1,#pos_list do local pos_i = pos_list[i] local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z) -- Make sure the result is not optimized away dummy = dummy + nid end return core.get_us_time() - start_time end core.chat_send_player(name, "Benchmarking core.get_node_raw. Warming up ...") bench() core.chat_send_player(name, "Warming up finished, now benchmarking ...") local result_us = bench() local msg = string.format("Benchmark results: core.get_node_raw loop 1: %.2f ms", result_us / 1000) print(msg) return true, msg end, }) core.register_chatcommand("bench_bulk_get_node_raw2", { params = "", description = "Benchmark: Bulk-get 99×99×99 nodes with raw API and lookup names", func = function(name, param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos_list = get_positions_cube(player:get_pos()) local function bench() local start_time = core.get_us_time() local dummy = 0 for i=1,#pos_list do local pos_i = pos_list[i] local nid = core.get_node_raw(pos_i.x, pos_i.y, pos_i.z) local name = core.get_name_from_content_id(nid) -- Make sure the name lookup is not optimized away dummy = dummy + #name end return core.get_us_time() - start_time end core.chat_send_player(name, "Benchmarking core.get_node_raw+get_name_from_content_id. Warming up ...") bench() core.chat_send_player(name, "Warming up finished, now benchmarking ...") local result_us = bench() local msg = string.format("Benchmark results: core.get_node_raw+get_name_from_content_id loop 1: %.2f ms", result_us / 1000) print(msg) return true, msg end, }) core.register_chatcommand("bench_bulk_get_node_vm", { params = "", description = "Benchmark: Bulk-get 99×99×99 nodes with voxel manipulator", func = function(name, param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos = player:get_pos() local function bench() local start_time = core.get_us_time() local vm = core.get_voxel_manip(pos:offset(1,1,1), pos:offset(100,100,100)) local data = vm:get_data() local mid_time = core.get_us_time() local dummy = 0 for i=1,99*99*99 do local nid = data[i] -- Make sure the table lookup is not optimized away dummy = dummy + nid end return core.get_us_time() - start_time, mid_time - start_time end core.chat_send_player(name, "Benchmarking core.get_voxel_vmanip+get_data+loop . Warming up ...") bench() core.chat_send_player(name, "Warming up finished, now benchmarking ...") local result_us, get_data_us = bench() local msg = string.format("Benchmark results: core.get_voxel_vmanip+get_data+loop loop 1: %.2f ms of which get_data() %.2f ms", result_us / 1000, get_data_us / 1000) print(msg) return true, msg end, }) core.register_chatcommand("bench_bulk_swap_node", { params = "", description = "Benchmark: Bulk-swap 99×99×99 stone nodes", func = function(name, param) local player = core.get_player_by_name(name) if not player then return false, "No player." end local pos_list = get_positions_cube(player:get_pos()) core.chat_send_player(name, "Benchmarking core.bulk_swap_node. Warming up ...") -- warm up because first execution otherwise becomes -- significantly slower core.bulk_swap_node(pos_list, {name = "mapgen_stone"}) core.chat_send_player(name, "Warming up finished, now benchmarking ...") local start_time = core.get_us_time() for i=1,#pos_list do core.swap_node(pos_list[i], {name = "mapgen_stone"}) end local middle_time = core.get_us_time() core.bulk_swap_node(pos_list, {name = "mapgen_stone"}) local end_time = core.get_us_time() local msg = string.format("Benchmark results: core.swap_node loop: %.2f ms; core.bulk_swap_node: %.2f ms", ((middle_time - start_time)) / 1000, ((end_time - middle_time)) / 1000 ) print(msg) return true, msg end, })