/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "texturepaths.h" #include "util/container.h" #include "settings.h" #include "filesys.h" #include "porting.h" #include // A cache from texture name to texture path static MutexedMap g_texturename_to_path_cache; void clearTextureNameCache() { g_texturename_to_path_cache.clear(); } // Find out the full path of an image by trying different filename extensions. // If failed, return "". std::string getImagePath(std::string_view path) { // A NULL-ended list of possible image extensions // (In newer C++ versions a fixed size array and ranges::subrange could be used // or just modernise removeStringEnd.) static const char *extensions[] = {".png", ".jpg", ".bmp", ".tga", nullptr}; // Remove present extension std::string_view stripped_path = removeStringEnd(path, extensions); // If there is no known extension, assume it has been omitted. if (stripped_path.empty()) stripped_path = path; for (const char *ext : extensions) { if (!ext) break; std::string extended_path(stripped_path); extended_path.append(ext); if (fs::PathExists(extended_path)) return extended_path; } return ""; } /* Gets the path to a texture by first checking if the texture exists * in texture_path and if not, using the data path. * * Checks all supported extensions by replacing the original extension. * * If not found, returns "". * * Utilizes a thread-safe cache. */ std::string getTexturePath(const std::string &filename, bool *is_base_pack) { std::string fullpath; // This can set a wrong value on cached textures, but is irrelevant because // is_base_pack is only passed when initializing the textures the first time if (is_base_pack) *is_base_pack = false; // Check from cache bool incache = g_texturename_to_path_cache.get(filename, &fullpath); if (incache) return fullpath; // Check from texture_path setting for (const auto &path : getTextureDirs()) { // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(path + DIR_DELIM + filename); if (!fullpath.empty()) break; } // Check from default data directory i.e. .../minetest/textures/base/pack if (fullpath.empty()) { std::string base_path = porting::path_share + DIR_DELIM + "textures" + DIR_DELIM + "base" + DIR_DELIM + "pack"; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(base_path + DIR_DELIM + filename); if (is_base_pack && !fullpath.empty()) *is_base_pack = true; } // Add to cache (also an empty result is cached) g_texturename_to_path_cache.set(filename, fullpath); // Finally return it return fullpath; } std::vector getTextureDirs() { return fs::GetRecursiveDirs(g_settings->get("texture_path")); }