// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2018 nerzhul, Loic Blot #pragma once #include "content/mod_configuration.h" #include class ServerScripting; /** * Manages server mods * * All new calls to this class must be tested in test_servermodmanager.cpp */ class ServerModManager { ModConfiguration configuration; public: /** * Creates a ServerModManager which targets worldpath * @param worldpath */ ServerModManager(const std::string &worldpath); /** * Creates an empty ServerModManager. For testing purposes. * Note: definition looks like this so it isn't accidentally used. */ explicit ServerModManager(std::nullptr_t) {}; void loadMods(ServerScripting &script); const ModSpec *getModSpec(const std::string &modname) const; void getModNames(std::vector &modlist) const; inline const std::vector &getMods() const { return configuration.getMods(); } inline const std::vector &getUnsatisfiedMods() const { return configuration.getUnsatisfiedMods(); } inline bool isConsistent() const { return configuration.isConsistent(); } inline std::string getUnsatisfiedModsError() const { return configuration.getUnsatisfiedModsError(); } /** * Recursively gets all paths of mod folders that can contain media files. * * Result is ordered in descending priority, ie. files from an earlier path * should not be replaced by files from a latter one. * * @param paths result vector */ void getModsMediaPaths(std::vector &paths) const; };