// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 celeron55, Perttu Ahola // Copyright (C) 2017 numzero, Lobachevskiy Vitaliy #pragma once #include "irrlichttypes_extrabloated.h" namespace irr { class IrrlichtDevice; } class ShadowRenderer; class Camera; class Client; class Hud; class Minimap; class RenderPipeline; class RenderTarget; class RenderingCore { protected: IrrlichtDevice *device; Client *client; Hud *hud; ShadowRenderer *shadow_renderer; RenderPipeline *pipeline; v2f virtual_size_scale; v2u32 virtual_size { 0, 0 }; public: RenderingCore(IrrlichtDevice *device, Client *client, Hud *hud, ShadowRenderer *shadow_renderer, RenderPipeline *pipeline, v2f virtual_size_scale); RenderingCore(const RenderingCore &) = delete; RenderingCore(RenderingCore &&) = delete; virtual ~RenderingCore(); RenderingCore &operator=(const RenderingCore &) = delete; RenderingCore &operator=(RenderingCore &&) = delete; void draw(video::SColor _skycolor, bool _show_hud, bool _draw_wield_tool, bool _draw_crosshair); v2u32 getVirtualSize() const; ShadowRenderer *get_shadow_renderer() { return shadow_renderer; }; };