// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #pragma once #include "IGUIElement.h" #include "irrlichttypes_bloated.h" #include "irr_ptr.h" #include "util/string.h" #ifdef __ANDROID__ #include #endif struct PointerAction { v2s32 pos; u64 time; // ms static PointerAction fromEvent(const SEvent &event); bool isRelated(PointerAction other); }; class GUIModalMenu; class IMenuManager { public: // A GUIModalMenu calls these when this class is passed as a parameter virtual void createdMenu(gui::IGUIElement *menu) = 0; virtual void deletingMenu(gui::IGUIElement *menu) = 0; }; // Remember to drop() the menu after creating, so that it can // remove itself when it wants to. class GUIModalMenu : public gui::IGUIElement { public: GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, bool remap_dbl_click = true); virtual ~GUIModalMenu(); void allowFocusRemoval(bool allow); bool canTakeFocus(gui::IGUIElement *e); void draw(); void quitMenu(); virtual void regenerateGui(v2u32 screensize) = 0; virtual void drawMenu() = 0; virtual bool preprocessEvent(const SEvent &event); virtual bool OnEvent(const SEvent &event) { return false; }; virtual bool pausesGame() { return false; } // Used for pause menu #ifdef __ANDROID__ virtual void getAndroidUIInput() {}; porting::AndroidDialogState getAndroidUIInputState(); #endif protected: virtual std::wstring getLabelByID(s32 id) = 0; virtual std::string getNameByID(s32 id) = 0; // Stores the last known pointer position. // If the last input event was a mouse event, it's the cursor position. // If the last input event was a touch event, it's the finger position. v2s32 m_pointer; v2s32 m_old_pointer; // Mouse position after previous mouse event v2u32 m_screensize_old; float m_gui_scale; #ifdef __ANDROID__ std::string m_jni_field_name; #endif struct ScalingInfo { f32 scale; core::rect rect; }; ScalingInfo getScalingInfo(v2u32 screensize, v2u32 base_size); // This is set to true if the menu is currently processing a second-touch event. bool m_second_touch = false; private: IMenuManager *m_menumgr; /* If true, remap a click outside the formspec to ESC. This is so that, for * example, touchscreen users can close formspecs. * The default for this setting is true. Currently, it's set to false for * the mainmenu to prevent Minetest from closing unexpectedly. */ bool m_remap_click_outside; bool remapClickOutside(const SEvent &event); PointerAction m_last_click_outside{}; // This might be necessary to expose to the implementation if it // wants to launch other menus bool m_allow_focus_removal = false; // Stuff related to touchscreen input irr_ptr m_touch_hovered; // Converts touches into clicks. bool simulateMouseEvent(ETOUCH_INPUT_EVENT touch_event, bool second_try=false); void enter(gui::IGUIElement *element); void leave(); // Used to detect double-taps and convert them into double-click events. PointerAction m_last_touch{}; };