/* Minetest Copyright (C) 2021 Minetest This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiEditBox.h" #include "IGUISkin.h" #include "IGUIEnvironment.h" #include "IGUIFont.h" GUIEditBox::~GUIEditBox() { if (m_override_font) m_override_font->drop(); } void GUIEditBox::setOverrideFont(IGUIFont *font) { if (m_override_font == font) return; if (m_override_font) m_override_font->drop(); m_override_font = font; if (m_override_font) m_override_font->grab(); breakText(); } //! Get the font which is used right now for drawing IGUIFont *GUIEditBox::getActiveFont() const { if (m_override_font) return m_override_font; IGUISkin *skin = Environment->getSkin(); if (skin) return skin->getFont(); return 0; } //! Sets another color for the text. void GUIEditBox::setOverrideColor(video::SColor color) { m_override_color = color; m_override_color_enabled = true; } video::SColor GUIEditBox::getOverrideColor() const { return m_override_color; } //! Sets if the text should use the overide color or the color in the gui skin. void GUIEditBox::enableOverrideColor(bool enable) { m_override_color_enabled = enable; } //! Enables or disables word wrap void GUIEditBox::setWordWrap(bool enable) { m_word_wrap = enable; breakText(); } //! Enables or disables newlines. void GUIEditBox::setMultiLine(bool enable) { m_multiline = enable; } //! Enables or disables automatic scrolling with cursor position //! \param enable: If set to true, the text will move around with the cursor position void GUIEditBox::setAutoScroll(bool enable) { m_autoscroll = enable; }