// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #include "voxel.h" #include "map.h" #include "gettime.h" #include "nodedef.h" #include "util/directiontables.h" #include "util/timetaker.h" #include "porting.h" #include // memcpy, memset /* Debug stuff */ u64 emerge_time = 0; u64 emerge_load_time = 0; VoxelManipulator::~VoxelManipulator() { clear(); } void VoxelManipulator::clear() { // Reset area to empty volume VoxelArea old; std::swap(m_area, old); delete[] m_data; m_data = nullptr; delete[] m_flags; m_flags = nullptr; porting::TrackFreedMemory((sizeof(*m_data) + sizeof(*m_flags)) * old.getVolume()); } void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef, VoxelPrintMode mode) const { auto &em = m_area.getExtent(); v3s16 of = m_area.MinEdge; o<<"size: "<=m_area.MinEdge.Y; y--) { if(em.X >= 3 && em.Y >= 3) { if (y==m_area.MinEdge.Y+2) o<<"^ "; else if(y==m_area.MinEdge.Y+1) o<<"| "; else if(y==m_area.MinEdge.Y+0) o<<"y x-> "; else o<<" "; } for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++) { for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++) { u8 f = m_flags[m_area.index(x,y,z)]; char c; if(f & VOXELFLAG_NO_DATA) c = 'N'; else { c = 'X'; MapNode n = m_data[m_area.index(x,y,z)]; content_t m = n.getContent(); u8 pr = n.param2; if(mode == VOXELPRINT_MATERIAL) { if(m <= 9) c = m + '0'; } else if(mode == VOXELPRINT_WATERPRESSURE) { if(ndef->get(m).isLiquid()) { c = 'w'; if(pr <= 9) c = pr + '0'; } else if(m == CONTENT_AIR) { c = ' '; } else { c = '#'; } } else if(mode == VOXELPRINT_LIGHT_DAY) { if(ndef->get(m).light_source != 0) c = 'S'; else if(!ndef->get(m).light_propagates) c = 'X'; else { u8 light = n.getLight(LIGHTBANK_DAY, ndef->getLightingFlags(n)); if(light < 10) c = '0' + light; else c = 'a' + (light-10); } } } o< 2^16 u64 real_volume = static_cast(a.getExtent().X) * a.getExtent().Y * a.getExtent().Z; static_assert(MAX_WORKING_VOLUME < S32_MAX); // hard limit is somewhere here if (real_volume > MAX_WORKING_VOLUME) { throw BaseException("VoxelManipulator: " "Area volume exceeds allowed value of " + std::to_string(MAX_WORKING_VOLUME)); } } void VoxelManipulator::addArea(const VoxelArea &area) { // Cancel if requested area has zero volume if (area.hasEmptyExtent()) return; // Cancel if m_area already contains the requested area if(m_area.contains(area)) return; // Calculate new area VoxelArea new_area = m_area; new_area.addArea(area); checkArea(new_area); u32 new_size = new_area.getVolume(); // Allocate new data and clear flags MapNode *new_data = new MapNode[new_size]; assert(new_data); u8 *new_flags = new u8[new_size]; assert(new_flags); memset(new_flags, VOXELFLAG_NO_DATA, new_size); // Copy old data u32 old_x_width = m_area.getExtent().X; for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++) for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++) { unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z); unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z); memcpy(&new_data[new_index], &m_data[old_index], old_x_width * sizeof(MapNode)); memcpy(&new_flags[new_index], &m_flags[old_index], old_x_width * sizeof(u8)); } // Replace area, data and flags m_area = new_area; MapNode *old_data = m_data; u8 *old_flags = m_flags; m_data = new_data; m_flags = new_flags; delete[] old_data; delete[] old_flags; } void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area, v3s16 from_pos, v3s16 to_pos, const v3s16 &size) { /* The reason for this optimised code is that we're a member function * and the data type/layout of m_data is know to us: it's stored as * [z*h*w + y*h + x]. Therefore we can take the calls to m_area index * (which performs the preceding mapping/indexing of m_data) out of the * inner loop and calculate the next index as we're iterating to gain * performance. * * src_step and dest_step is the amount required to be added to our index * every time y increments. Because the destination area may be larger * than the source area we need one additional variable (otherwise we could * just continue adding dest_step as is done for the source data): dest_mod. * dest_mod is the difference in size between a "row" in the source data * and a "row" in the destination data (I am using the term row loosely * and for illustrative purposes). E.g. * * src <-------------------->|'''''' dest mod '''''''' * dest <---------------------------------------------> * * dest_mod (it's essentially a modulus) is added to the destination index * after every full iteration of the y span. * * This method falls under the category "linear array and incrementing * index". */ s32 src_step = src_area.getExtent().X; s32 dest_step = m_area.getExtent().X; s32 dest_mod = m_area.index(to_pos.X, to_pos.Y, to_pos.Z + 1) - m_area.index(to_pos.X, to_pos.Y, to_pos.Z) - dest_step * size.Y; s32 i_src = src_area.index(from_pos.X, from_pos.Y, from_pos.Z); s32 i_local = m_area.index(to_pos.X, to_pos.Y, to_pos.Z); for (s16 z = 0; z < size.Z; z++) { for (s16 y = 0; y < size.Y; y++) { memcpy(&m_data[i_local], &src[i_src], size.X * sizeof(*m_data)); memset(&m_flags[i_local], 0, size.X); i_src += src_step; i_local += dest_step; } i_local += dest_mod; } } void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area, v3s16 dst_pos, v3s16 from_pos, const v3s16 &size) const { for(s16 z=0; z