// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #include "test.h" #include "gamedef.h" #include "modchannels.h" class TestModChannels : public TestBase { public: TestModChannels() { TestManager::registerTestModule(this); } const char *getName() { return "TestModChannels"; } void runTests(IGameDef *gamedef); void testJoinChannel(IGameDef *gamedef); void testLeaveChannel(IGameDef *gamedef); void testSendMessageToChannel(IGameDef *gamedef); }; static TestModChannels g_test_instance; void TestModChannels::runTests(IGameDef *gamedef) { TEST(testJoinChannel, gamedef); TEST(testLeaveChannel, gamedef); TEST(testSendMessageToChannel, gamedef); } void TestModChannels::testJoinChannel(IGameDef *gamedef) { // Test join UASSERT(gamedef->joinModChannel("test_join_channel")); // Test join (fail, already join) UASSERT(!gamedef->joinModChannel("test_join_channel")); } void TestModChannels::testLeaveChannel(IGameDef *gamedef) { // Test leave (not joined) UASSERT(!gamedef->leaveModChannel("test_leave_channel")); UASSERT(gamedef->joinModChannel("test_leave_channel")); // Test leave (joined) UASSERT(gamedef->leaveModChannel("test_leave_channel")); } void TestModChannels::testSendMessageToChannel(IGameDef *gamedef) { // Test sendmsg (not joined) UASSERT(!gamedef->sendModChannelMessage( "test_sendmsg_channel", "testmsgchannel")); UASSERT(gamedef->joinModChannel("test_sendmsg_channel")); // Test sendmsg (joined) UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel")); }