// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #include "content_cso.h" #include #include #include "client/texturesource.h" #include "clientenvironment.h" #include "client.h" #include "map.h" #include "nodedef.h" class SmokePuffCSO: public ClientSimpleObject { float m_age = 0.0f; scene::IBillboardSceneNode *m_spritenode = nullptr; public: SmokePuffCSO(scene::ISceneManager *smgr, ClientEnvironment *env, const v3f &pos, const v2f &size) { infostream<<"SmokePuffCSO: constructing"<addBillboardSceneNode( NULL, v2f(1,1), pos, -1); video::ITexture *tex = env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png"); m_spritenode->forEachMaterial([tex] (auto &mat) { mat.TextureLayers[0].Texture = tex; mat.TextureLayers[0].MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST; mat.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST; mat.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; mat.FogEnable = true; }); m_spritenode->setColor(video::SColor(255,0,0,0)); m_spritenode->setVisible(true); m_spritenode->setSize(size); /* Update brightness */ u8 light; bool pos_ok; MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok); light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(), env->getGameDef()->ndef()->getLightingFlags(n))) : 64; video::SColor color(255,light,light,light); m_spritenode->setColor(color); } virtual ~SmokePuffCSO() { infostream<<"SmokePuffCSO: destructing"<remove(); } void step(float dtime) { m_age += dtime; if(m_age > 1.0){ m_to_be_removed = true; } } }; ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr, ClientEnvironment *env, v3f pos, v2f size) { return new SmokePuffCSO(smgr, env, pos, size); }