// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #pragma once #include #include #include #include "database.h" #include "irrlichttypes.h" class Database_Dummy : public MapDatabase, public PlayerDatabase, public ModStorageDatabase { public: bool saveBlock(const v3s16 &pos, std::string_view data); void loadBlock(const v3s16 &pos, std::string *block); bool deleteBlock(const v3s16 &pos); void listAllLoadableBlocks(std::vector &dst); void savePlayer(RemotePlayer *player); bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); bool removePlayer(const std::string &name); void listPlayers(std::vector &res); void getModEntries(const std::string &modname, StringMap *storage); void getModKeys(const std::string &modname, std::vector *storage); bool getModEntry(const std::string &modname, const std::string &key, std::string *value); bool hasModEntry(const std::string &modname, const std::string &key); bool setModEntry(const std::string &modname, const std::string &key,std::string_view value); bool removeModEntry(const std::string &modname, const std::string &key); bool removeModEntries(const std::string &modname); void listMods(std::vector *res); void beginSave() {} void endSave() {} private: std::map m_database; std::set m_player_database; std::unordered_map m_mod_storage_database; };