-- Minetest: builtin/game/default_physics.lua -- DEFAULT_PHYSICS variable of a player core.DEFAULT_PHYSICS = { speed = 1, speed_walk = 1, speed_climb = 1, speed_crouch = 1, speed_fast = 1, jump = 1, gravity = 1, liquid_fluidity = 1, liquid_fluidity_smooth = 1, liquid_sink = 1, acceleration_default = 1, acceleration_air = 1, acceleration_fast = 1, sneak = true, sneak_glitch = false, new_move = true, } core.register_on_joinplayer(function(player) player:set_physics_override(core.DEFAULT_PHYSICS) end)