// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 celeron55, Perttu Ahola // Copyright (C) 2017 nerzhul, Loic Blot #include "settings.h" #include "util/numeric.h" #include "inputhandler.h" #include "gui/mainmenumanager.h" #include "gui/touchcontrols.h" #include "hud.h" #include "log_internal.h" #include "client/renderingengine.h" void MyEventReceiver::reloadKeybindings() { clearKeyCache(); keybindings[KeyType::FORWARD] = getKeySetting("keymap_forward"); keybindings[KeyType::BACKWARD] = getKeySetting("keymap_backward"); keybindings[KeyType::LEFT] = getKeySetting("keymap_left"); keybindings[KeyType::RIGHT] = getKeySetting("keymap_right"); keybindings[KeyType::JUMP] = getKeySetting("keymap_jump"); keybindings[KeyType::AUX1] = getKeySetting("keymap_aux1"); keybindings[KeyType::SNEAK] = getKeySetting("keymap_sneak"); keybindings[KeyType::DIG] = getKeySetting("keymap_dig"); keybindings[KeyType::PLACE] = getKeySetting("keymap_place"); keybindings[KeyType::ESC] = EscapeKey; keybindings[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); keybindings[KeyType::DROP] = getKeySetting("keymap_drop"); keybindings[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); keybindings[KeyType::CHAT] = getKeySetting("keymap_chat"); keybindings[KeyType::CMD] = getKeySetting("keymap_cmd"); keybindings[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); keybindings[KeyType::CONSOLE] = getKeySetting("keymap_console"); keybindings[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); keybindings[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); keybindings[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove"); keybindings[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); keybindings[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); keybindings[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); keybindings[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); keybindings[KeyType::MUTE] = getKeySetting("keymap_mute"); keybindings[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); keybindings[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); keybindings[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); keybindings[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); keybindings[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds"); keybindings[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); keybindings[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); keybindings[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog"); keybindings[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera"); keybindings[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug"); keybindings[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler"); keybindings[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode"); keybindings[KeyType::INCREASE_VIEWING_RANGE] = getKeySetting("keymap_increase_viewing_range_min"); keybindings[KeyType::DECREASE_VIEWING_RANGE] = getKeySetting("keymap_decrease_viewing_range_min"); keybindings[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect"); keybindings[KeyType::ZOOM] = getKeySetting("keymap_zoom"); keybindings[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next"); keybindings[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev"); keybindings[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc"); keybindings[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) { std::string slot_key_name = "keymap_slot" + std::to_string(i + 1); keybindings[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str()); } // First clear all keys, then re-add the ones we listen for keysListenedFor.clear(); for (int i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) { listenForKey(keybindings[i], static_cast(i)); } } bool MyEventReceiver::setKeyDown(KeyPress keyCode, bool is_down) { if (keysListenedFor.find(keyCode) == keysListenedFor.end()) // ignore irrelevant key input return false; auto action = keysListenedFor[keyCode]; if (is_down) { physicalKeyDown.insert(keyCode); setKeyDown(action, true); } else { physicalKeyDown.erase(keyCode); setKeyDown(action, false); } return true; } void MyEventReceiver::setKeyDown(GameKeyType action, bool is_down) { if (is_down) { if (!IsKeyDown(action)) keyWasPressed.set(action); keyIsDown.set(action); keyWasDown.set(action); } else { if (IsKeyDown(action)) keyWasReleased.set(action); keyIsDown.reset(action); } } bool MyEventReceiver::OnEvent(const SEvent &event) { if (event.EventType == irr::EET_LOG_TEXT_EVENT) { static const LogLevel irr_loglev_conv[] = { LL_VERBOSE, // ELL_DEBUG LL_INFO, // ELL_INFORMATION LL_WARNING, // ELL_WARNING LL_ERROR, // ELL_ERROR LL_NONE, // ELL_NONE }; assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv)); g_logger.log(irr_loglev_conv[event.LogEvent.Level], std::string("Irrlicht: ") + event.LogEvent.Text); return true; } if (event.EventType == EET_APPLICATION_EVENT && event.ApplicationEvent.EventType == EAET_DPI_CHANGED) { // This is a fake setting so that we can use (de)registerChangedCallback // not only to listen for gui/hud_scaling changes, but also for DPI changes. g_settings->setU16("dpi_change_notifier", g_settings->getU16("dpi_change_notifier") + 1); return true; } // This is separate from other keyboard handling so that it also works in menus. if (event.EventType == EET_KEY_INPUT_EVENT) { KeyPress keyCode(event.KeyInput); if (keyCode == getKeySetting("keymap_fullscreen")) { if (event.KeyInput.PressedDown && !fullscreen_is_down) { IrrlichtDevice *device = RenderingEngine::get_raw_device(); bool new_fullscreen = !device->isFullscreen(); // Only update the setting if toggling succeeds - it always fails // if Minetest was built without SDL. if (device->setFullscreen(new_fullscreen)) { g_settings->setBool("fullscreen", new_fullscreen); } } fullscreen_is_down = event.KeyInput.PressedDown; return true; } else if (keyCode == EscapeKey && event.KeyInput.PressedDown && event.KeyInput.Shift) { g_gamecallback->disconnect(); return true; } } if (event.EventType == EET_MOUSE_INPUT_EVENT && !event.MouseInput.Simulated) last_pointer_type = PointerType::Mouse; else if (event.EventType == EET_TOUCH_INPUT_EVENT) last_pointer_type = PointerType::Touch; // Let the menu handle events, if one is active. if (isMenuActive()) { if (g_touchcontrols) g_touchcontrols->setVisible(false); return g_menumgr.preprocessEvent(event); } // Remember whether each key is down or up if (event.EventType == irr::EET_KEY_INPUT_EVENT) { KeyPress keyCode(event.KeyInput); if (setKeyDown(keyCode, event.KeyInput.PressedDown)) return true; } else if (g_touchcontrols && event.EventType == irr::EET_TOUCH_INPUT_EVENT) { // In case of touchcontrols, we have to handle different events g_touchcontrols->translateEvent(event); return true; } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) { // joystick may be nullptr if game is launched with '--random-input' parameter return joystick && joystick->handleEvent(event.JoystickEvent); } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { // Handle mouse events switch (event.MouseInput.Event) { case EMIE_LMOUSE_PRESSED_DOWN: setKeyDown(LMBKey, true); break; case EMIE_MMOUSE_PRESSED_DOWN: setKeyDown(MMBKey, true); break; case EMIE_RMOUSE_PRESSED_DOWN: setKeyDown(RMBKey, true); break; case EMIE_LMOUSE_LEFT_UP: setKeyDown(LMBKey, false); break; case EMIE_MMOUSE_LEFT_UP: setKeyDown(MMBKey, false); break; case EMIE_RMOUSE_LEFT_UP: setKeyDown(RMBKey, false); break; case EMIE_MOUSE_WHEEL: mouse_wheel += event.MouseInput.Wheel; break; default: break; } } // tell Irrlicht to continue processing this event return false; } /* * RealInputHandler */ float RealInputHandler::getJoystickSpeed() { if (g_touchcontrols && g_touchcontrols->getJoystickSpeed()) return g_touchcontrols->getJoystickSpeed(); return joystick.getMovementSpeed(); } float RealInputHandler::getJoystickDirection() { // `getJoystickDirection() == 0` means forward, so we cannot use // `getJoystickDirection()` as a condition. if (g_touchcontrols && g_touchcontrols->getJoystickSpeed()) return g_touchcontrols->getJoystickDirection(); return joystick.getMovementDirection(); } v2s32 RealInputHandler::getMousePos() { auto control = RenderingEngine::get_raw_device()->getCursorControl(); if (control) { return control->getPosition(); } return m_mousepos; } void RealInputHandler::setMousePos(s32 x, s32 y) { auto control = RenderingEngine::get_raw_device()->getCursorControl(); if (control) { control->setPosition(x, y); } else { m_mousepos = v2s32(x, y); } } /* * RandomInputHandler */ s32 RandomInputHandler::Rand(s32 min, s32 max) { return (myrand() % (max - min + 1)) + min; } struct RandomInputHandlerSimData { GameKeyType key; float counter; int time_max; }; void RandomInputHandler::step(float dtime) { static RandomInputHandlerSimData rnd_data[] = { { KeyType::JUMP, 0.0f, 40 }, { KeyType::AUX1, 0.0f, 40 }, { KeyType::FORWARD, 0.0f, 40 }, { KeyType::LEFT, 0.0f, 40 }, { KeyType::DIG, 0.0f, 30 }, { KeyType::PLACE, 0.0f, 15 } }; for (auto &i : rnd_data) { i.counter -= dtime; if (i.counter < 0.0) { i.counter = 0.1 * Rand(1, i.time_max); keydown.flip(i.key); } } { static float counter1 = 0; counter1 -= dtime; if (counter1 < 0.0) { counter1 = 0.1 * Rand(1, 20); mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } mousepos += mousespeed; static bool useJoystick = false; { static float counterUseJoystick = 0; counterUseJoystick -= dtime; if (counterUseJoystick < 0.0) { counterUseJoystick = 5.0; // switch between joystick and keyboard direction input useJoystick = !useJoystick; } } if (useJoystick) { static float counterMovement = 0; counterMovement -= dtime; if (counterMovement < 0.0) { counterMovement = 0.1 * Rand(1, 40); joystickSpeed = Rand(0,100)*0.01; joystickDirection = Rand(-100, 100)*0.01 * M_PI; } } else { joystickSpeed = 0.0f; joystickDirection = 0.0f; } }