-- Luanti -- Copyright (C) 2014 sapier -- SPDX-License-Identifier: LGPL-2.1-or-later local function get_sorted_servers() local servers = { fav = {}, public = {}, incompatible = {} } local favs = serverlistmgr.get_favorites() local taken_favs = {} local result = menudata.search_result or serverlistmgr.servers for _, server in ipairs(result) do server.is_favorite = false for index, fav in ipairs(favs) do if server.address == fav.address and server.port == fav.port then taken_favs[index] = true server.is_favorite = true break end end server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max) if server.is_favorite then table.insert(servers.fav, server) elseif server.is_compatible then table.insert(servers.public, server) else table.insert(servers.incompatible, server) end end if not menudata.search_result then for index, fav in ipairs(favs) do if not taken_favs[index] then table.insert(servers.fav, fav) end end end return servers end local function is_selected_fav(server) local address = core.settings:get("address") local port = tonumber(core.settings:get("remote_port")) for _, fav in ipairs(serverlistmgr.get_favorites()) do if address == fav.address and port == fav.port then return true end end return false end -- Persists the selected server in the "address" and "remote_port" settings local function set_selected_server(server) if server == nil then -- reset selection core.settings:remove("address") core.settings:remove("remote_port") return end local address = server.address local port = server.port gamedata.serverdescription = server.description if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end end local function find_selected_server() local address = core.settings:get("address") local port = tonumber(core.settings:get("remote_port")) for _, server in ipairs(serverlistmgr.servers) do if server.address == address and server.port == port then return server end end for _, server in ipairs(serverlistmgr.get_favorites()) do if server.address == address and server.port == port then return server end end end local function get_formspec(tabview, name, tabdata) -- Update the cached supported proto info, -- it may have changed after a change by the settings menu. common_update_cached_supp_proto() if not tabdata.search_for then tabdata.search_for = "" end local retval = -- Search "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" .. "tooltip[te_search;" .. fgettext("Possible filters\ngame:\nmod:\nplayer:") .. "]" .. "field_enter_after_edit[te_search;true]" .. "container[7.25,0.25]" .. "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" .. "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" .. "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" .. "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" .. "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" .. "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" .. "container_end[]" .. "container[9.75,0]" .. "box[0,0;5.75,7.1;#666666]" .. -- Address / Port "label[0.25,0.35;" .. fgettext("Address") .. "]" .. "label[4.25,0.35;" .. fgettext("Port") .. "]" .. "field[0.25,0.5;4,0.75;te_address;;" .. core.formspec_escape(core.settings:get("address")) .. "]" .. "field[4.25,0.5;1.25,0.75;te_port;;" .. core.formspec_escape(core.settings:get("remote_port")) .. "]" .. -- Description Background "label[0.25,1.6;" .. fgettext("Server Description") .. "]" .. "box[0.25,1.85;5.25,2.7;#999999]".. -- Name / Password "container[0,4.8]" .. "label[0.25,0;" .. fgettext("Name") .. "]" .. "label[2.875,0;" .. fgettext("Password") .. "]" .. "field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" .. "pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" .. "container_end[]" .. -- Connect "button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]" if core.settings:get_bool("enable_split_login_register") then retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]" end local selected_server = find_selected_server() if selected_server then if gamedata.serverdescription then retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" .. core.formspec_escape(gamedata.serverdescription) .. "]" end -- Mods button local mods = selected_server.mods if mods and #mods > 0 then local tooltip = "" if selected_server.gameid then tooltip = fgettext("Game: $1", selected_server.gameid) .. "\n" end tooltip = tooltip .. fgettext("Number of mods: $1", #mods) retval = retval .. "tooltip[btn_view_mods;" .. tooltip .. "]" .. "style[btn_view_mods;padding=6]" .. "image_button[4,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir .. "server_view_mods.png") .. ";btn_view_mods;]" else retval = retval .. "image[4.1,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir .. "server_view_mods_unavailable.png") .. "]" end -- Clients list button local clients_list = selected_server.clients_list local can_view_clients_list = clients_list and #clients_list > 0 if can_view_clients_list then table.sort(clients_list, function(a, b) return a:lower() < b:lower() end) local max_clients = 5 if #clients_list > max_clients then retval = retval .. "tooltip[btn_view_clients;" .. fgettext("Players:\n$1", table.concat(clients_list, "\n", 1, max_clients)) .. "\n..." .. "]" else retval = retval .. "tooltip[btn_view_clients;" .. fgettext("Players:\n$1", table.concat(clients_list, "\n")) .. "]" end retval = retval .. "style[btn_view_clients;padding=6]" retval = retval .. "image_button[4.5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir .. "server_view_clients.png") .. ";btn_view_clients;]" else retval = retval .. "image[4.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir .. "server_view_clients_unavailable.png") .. "]" end -- URL button if selected_server.url then retval = retval .. "tooltip[btn_server_url;" .. fgettext("Open server website") .. "]" retval = retval .. "style[btn_server_url;padding=6]" retval = retval .. "image_button[3.5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir .. "server_url.png") .. ";btn_server_url;]" else retval = retval .. "image[3.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir .. "server_url_unavailable.png") .. "]" end -- Favorites toggle button if is_selected_fav() then retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]" retval = retval .. "style[btn_delete_favorite;padding=6]" retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]" else retval = retval .. "tooltip[btn_add_favorite;" .. fgettext("Add favorite") .. "]" retval = retval .. "style[btn_add_favorite;padding=6]" retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. ";btn_add_favorite;]" end end retval = retval .. "container_end[]" -- Table retval = retval .. "tablecolumns[" .. "image,tooltip=" .. fgettext("Ping") .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," .. "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," .. "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," .. "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," .. "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," .. "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," .. "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" .. "color,span=1;" .. "text,align=inline;".. "color,span=1;" .. "text,align=inline,width=4.25;" .. "image,tooltip=" .. fgettext("Creative mode") .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," .. "align=inline,padding=0.25,width=1.5;" .. --~ PvP = Player versus Player "image,tooltip=" .. fgettext("Damage / PvP") .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," .. "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," .. "align=inline,padding=0.25,width=1.5;" .. "color,align=inline,span=1;" .. "text,align=inline,padding=1]" .. "table[0.25,1;9.25,5.8;servers;" local servers = get_sorted_servers() local dividers = { fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,", public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,", incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,," } local order = {"fav", "public", "incompatible"} tabdata.lookup = {} -- maps row number to server local rows = {} for _, section in ipairs(order) do local section_servers = servers[section] if next(section_servers) ~= nil then rows[#rows + 1] = dividers[section] for _, server in ipairs(section_servers) do tabdata.lookup[#rows + 1] = server rows[#rows + 1] = render_serverlist_row(server) end end end retval = retval .. table.concat(rows, ",") local selected_row_idx = 0 if selected_server then for i, server in pairs(tabdata.lookup) do if selected_server.address == server.address and selected_server.port == server.port then selected_row_idx = i break end end end retval = retval .. ";" .. selected_row_idx .. "]" return retval end -------------------------------------------------------------------------------- local function parse_search_input(input) if not input:find("%S") then return -- Return nil if nothing to search for end -- Search is not case sensitive input = input:lower() local query = {keywords = {}, mods = {}, players = {}} -- Process quotation enclosed parts input = input:gsub('(%S?)"([^"]*)"(%S?)', function(before, match, after) if before == "" and after == "" then -- Also have be separated by spaces table.insert(query.keywords, match) return " " end return before..'"'..match..'"'..after end) -- Separate by space characters and handle special prefixes -- (words with special prefixes need an exact match and none of them can contain spaces) for word in input:gmatch("%S+") do local mod = word:match("^mod:(.*)") table.insert(query.mods, mod) local player = word:match("^player:(.*)") table.insert(query.players, player) local game = word:match("^game:(.*)") query.game = query.game or game if not (mod or player or game) then table.insert(query.keywords, word) end end return query end -- Prepares the server to be used for searching local function uncapitalize_server(server) local function table_lower(t) local r = {} for i, s in ipairs(t or {}) do r[i] = s:lower() end return r end return { name = (server.name or ""):lower(), description = (server.description or ""):lower(), gameid = (server.gameid or ""):lower(), mods = table_lower(server.mods), clients_list = table_lower(server.clients_list), } end -- Returns false if the query does not match -- otherwise returns a number to adjust the sorting priority local function matches_query(server, query) -- Search is not case sensitive server = uncapitalize_server(server) -- Check if mods found for _, mod in ipairs(query.mods) do if table.indexof(server.mods, mod) < 0 then return false end end -- Check if players found for _, player in ipairs(query.players) do if table.indexof(server.clients_list, player) < 0 then return false end end -- Check if game matches if query.game and query.game ~= server.gameid then return false end -- Check if keyword found local name_matches = true local description_matches = true for _, keyword in ipairs(query.keywords) do name_matches = name_matches and server.name:find(keyword, 1, true) description_matches = description_matches and server.description:find(keyword, 1, true) end return name_matches and 50 or description_matches and 0 end local function search_server_list(input, tabdata) menudata.search_result = nil if #serverlistmgr.servers < 2 then return end tabdata.pre_search_selection = tabdata.pre_search_selection or find_selected_server() -- setup the search query local query = parse_search_input(input) if not query then return end menudata.search_result = {} -- Search the serverlist local search_result = {} for i, server in ipairs(serverlistmgr.servers) do local match = matches_query(server, query) if match then server.points = #serverlistmgr.servers - i + match table.insert(search_result, server) end end if #search_result == 0 then return end local current_server = find_selected_server() table.sort(search_result, function(a, b) return a.points > b.points end) menudata.search_result = search_result -- Keep current selection if it's in search results if current_server then for _, server in ipairs(search_result) do if server.address == current_server.address and server.port == current_server.port then return end end end -- Find first compatible server (favorite or public) for _, server in ipairs(search_result) do if is_server_protocol_compat(server.proto_min, server.proto_max) then set_selected_server(server) return end end -- If no compatible server found, clear selection set_selected_server(nil) end local function main_button_handler(tabview, fields, name, tabdata) if fields.te_name then gamedata.playername = fields.te_name core.settings:set("name", fields.te_name) end if fields.servers then local event = core.explode_table_event(fields.servers) local server = tabdata.lookup[event.row] if server then if event.type == "DCL" then if not is_server_protocol_compat_or_error( server.proto_min, server.proto_max) then return true end gamedata.address = server.address gamedata.port = server.port gamedata.playername = fields.te_name gamedata.selected_world = 0 if fields.te_pwd then gamedata.password = fields.te_pwd end gamedata.servername = server.name gamedata.serverdescription = server.description if gamedata.address and gamedata.port then set_selected_server(server) core.start() end return true end if event.type == "CHG" then set_selected_server(server) tabdata.pre_search_selection = nil return true end end end if fields.btn_add_favorite then serverlistmgr.add_favorite(find_selected_server()) return true end if fields.btn_delete_favorite then local idx = core.get_table_index("servers") if not idx then return end serverlistmgr.delete_favorite(tabdata.lookup[idx]) set_selected_server(tabdata.lookup[idx+1]) return true end if fields.btn_server_url then core.open_url_dialog(find_selected_server().url) return true end if fields.btn_view_clients then local dlg = create_clientslist_dialog(find_selected_server()) dlg:set_parent(tabview) tabview:hide() dlg:show() return true end if fields.btn_view_mods then local dlg = create_server_list_mods_dialog(find_selected_server()) dlg:set_parent(tabview) tabview:hide() dlg:show() return true end if fields.btn_mp_clear then tabdata.search_for = "" menudata.search_result = nil if tabdata.pre_search_selection then set_selected_server(tabdata.pre_search_selection) tabdata.pre_search_selection = nil end return true end if fields.btn_mp_search or fields.key_enter_field == "te_search" then tabdata.search_for = fields.te_search search_server_list(fields.te_search, tabdata) return true end if fields.btn_mp_refresh then serverlistmgr.sync() return true end local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$") local te_port_number = tonumber(fields.te_port) if (fields.btn_mp_login or fields.key_enter) and host_filled then gamedata.playername = fields.te_name gamedata.password = fields.te_pwd gamedata.address = fields.te_address gamedata.port = te_port_number local enable_split_login_register = core.settings:get_bool("enable_split_login_register") gamedata.allow_login_or_register = enable_split_login_register and "login" or "any" gamedata.selected_world = 0 local idx = core.get_table_index("servers") local server = idx and tabdata.lookup[idx] if server and server.address == gamedata.address and server.port == gamedata.port then serverlistmgr.add_favorite(server) gamedata.servername = server.name gamedata.serverdescription = server.description if not is_server_protocol_compat_or_error( server.proto_min, server.proto_max) then return true end else gamedata.servername = "" gamedata.serverdescription = "" serverlistmgr.add_favorite({ address = gamedata.address, port = gamedata.port, }) end core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() return true end if fields.btn_mp_register and host_filled then local idx = core.get_table_index("servers") local server = idx and tabdata.lookup[idx] if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then server = nil end if server and not is_server_protocol_compat_or_error( server.proto_min, server.proto_max) then return true end local dlg = create_register_dialog(fields.te_address, te_port_number, server) dlg:set_parent(tabview) tabview:hide() dlg:show() return true end return false end local function on_change(type) if type == "ENTER" then mm_game_theme.set_engine() serverlistmgr.sync() end end return { name = "online", caption = fgettext("Join Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }