local scriptpath = core.get_builtin_path() local pausepath = scriptpath.."pause_menu"..DIR_DELIM local commonpath = scriptpath.."common"..DIR_DELIM -- we're in-game, so no absolute paths are needed defaulttexturedir = "" local builtin_shared = {} assert(loadfile(commonpath .. "register.lua"))(builtin_shared) assert(loadfile(commonpath .. "menu.lua"))(builtin_shared) assert(loadfile(pausepath .. "register.lua"))(builtin_shared) dofile(commonpath .. "settings" .. DIR_DELIM .. "init.lua")