sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
sfan5
37095f3e49
Change the preprocessor macro that differs server/client builds
2024-10-16 19:39:59 +02:00
SmallJoker
efd7792add
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
...
As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
Paul Ouellette
d5456da69d
Use true pitch/yaw/roll rotations without loss of precision by pgimeno ( #8019 )
...
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.
Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
Loïc Blot
921151d97a
C++ modernize: Pragma once ( #6264 )
...
* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
Loïc Blot
91a9382c25
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00